Here is a list of all class members with links to the classes they belong to:
- r -
- r : anonymous_namespace{MiniMapTexture.cpp}::MinimapUnitVertex, CColor, CircularRegion, CMiniMapTexture::CellIconKey, HierarchicalPathfinder::RegionID
- R : S3tcBlock, SColor3ub, SColor4ub
- RadiansOffCenter() : CSoundGroup
- Rand() : CFastRand
- RandFloat() : CFastRand
- range : anonymous_namespace{CCmpRangeManager.cpp}::EntityParabolicRangeOutline, ShortPathRequest
- rank : PriorityQueueHeap< ID, R, H, CMP >::Item, PriorityQueueList< ID, R, H, CMP >::Item
- rasterizationState : Renderer::Backend::SGraphicsPipelineStateDesc
- Rasterize() : CCmpObstructionManager, ICmpObstructionManager
- RasterizeHelper() : CCmpObstructionManager
- rate : Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat, Renderer::Backend::SVertexAttributeFormat
- RawBytes() : IDeserializer, ISerializer
- RayIntersect() : CBoundingBoxAligned, CBoundingBoxOriented, CBoundingSphere, CHFTracer
- rbegin() : PS::StaticVector< T, N >
- RData() : Paths
- Read() : CFileUnpacker, SMBIOS::FieldInitializer, VorbisBufferAdapter, VorbisFileAdapter
- ReadbackFramebufferSync() : Renderer::Backend::Dummy::CDeviceCommandContext, Renderer::Backend::GL::CDeviceCommandContext, Renderer::Backend::IDeviceCommandContext, Renderer::Backend::Vulkan::CDeviceCommandContext
- ReadCamera() : CXMLReader
- ReadConfig() : CVideoMode
- ReadConfigAndSetupHooks() : CRenderingOptions
- ReadEntities() : CXMLReader
- ReadEntries() : ArchiveReader_Zip, IArchiveReader
- ReadEntry() : CGameLoader
- ReadEntryCallback() : CGameLoader
- ReadEnvironment() : CXMLReader
- ReadExtras() : FColladaDocument
- ReadFont() : CFontManager
- ReadFromFile() : XMBStorage
- ReadPaths() : CXMLReader
- ReadScriptSettings() : CXMLReader
- ReadScriptVal() : CStdDeserializer
- ReadStringLatin1() : CStdDeserializer
- ReadStringUTF16() : CStdDeserializer
- ReadTerrain() : CXMLReader
- ReadTriggers() : CXMLReader
- ReadValue() : SMBIOS::FieldInitializer
- ReadXML() : CMapReader, CXMLReader
- ReadXMLEntities() : CMapReader
- readyTurn : CNetServerTurnManager::Client
- RealDirectory() : RealDirectory
- ReallyStartGame() : CGame
- realTargetId : anonymous_namespace{StdSkeletons.cpp}::Bone
- reason : glooxwrapper::MUCRoomParticipant
- RebuildTerrainTexture() : CMiniMapTexture
- RecalcHash() : CShaderParams< value_t >::SItems
- RecalculateBoundsIfNecessary() : CRenderableObject
- RecalculateSize() : CPostprocManager
- ReceiveCallback() : CUserReporterWorker, ModIo
- Receiver() : FutureSharedStateDetail::Receiver< ResultType >
- receiver : FutureSharedStateDetail::SharedState< Callback >
- recip : Divider_Recip
- Recompute() : HierarchicalPathfinder
- RecomputeActorName() : CCmpVisualActor, ICmpVisual
- RecomputeAllEdges() : HierarchicalPathfinder
- RecomputeAllRallyPointPaths() : CCmpRallyPointRenderer
- RecomputeDistanceHeightmap() : WaterManager
- RecomputeRallyPointPath() : CCmpRallyPointRenderer
- RecomputeRallyPointPath_wrapper() : CCmpRallyPointRenderer
- RecomputeSweptBounds() : CCmpUnitRenderer
- RecomputeTexture() : CLOSTexture, CTerritoryTexture
- RecomputeWaterData() : CCmpWaterManager, ICmpWaterManager, WaterManager
- RecomputeWindStrength() : WaterManager
- Record() : CProfiler2::ThreadStorage
- RecordAttribute() : CProfiler2, CProfiler2::ThreadStorage
- RecordAttributePrintf() : CProfiler2::ThreadStorage
- RecordEvent() : CProfiler2
- RecordFrameStart() : CProfiler2, CProfiler2::ThreadStorage
- RecordGPUFrameEnd() : CProfiler2
- RecordGPUFrameStart() : CProfiler2
- RecordGPURegionEnter() : CProfiler2
- RecordGPURegionLeave() : CProfiler2
- RecordLeave() : CProfiler2::ThreadStorage
- RecordRegion() : CProfiler2GPUARB
- RecordRegionEnter() : CProfiler2
- RecordRegionLeave() : CProfiler2
- RecordSyncMarker() : CProfiler2, CProfiler2::ThreadStorage
- RecreateBuffers() : CPostprocManager
- RecreateFlareTextures() : CMiniMap
- RecreateOrLoadTexturesIfNeeded() : WaterManager
- RecreateSwapChain() : Renderer::Backend::Vulkan::CDevice
- RecreateTexture() : ShadowMap
- RectContainsGoal() : PathGoal
- RecurseObject() : IGUIObject
- recursion : CProfileNode
- recv() : glooxwrapper::Client, IXmppClient, XmppClient
- ReduceSegmentsByVisibility() : CCmpRallyPointRenderer
- ReevaluateCurrentLocaleAndReload() : L10n
- reference : EntityMap< T >::_iter< U >, PS::span< T >, PS::StaticVector< T, N >, RingBuf< T, n >::const_iterator, RingBuf< T, n >::iterator, XMBAttributeList::iterator, XMBElementList::iterator
- region : HierarchicalPathfinder::InterestingRegion
- RegionCenter() : HierarchicalPathfinder::Chunk
- RegionEnter() : CProfiler2GPU, CProfiler2GPUARB
- RegionID() : HierarchicalPathfinder::RegionID
- RegionLeave() : CProfiler2GPU, CProfiler2GPUARB
- RegionNavcellNearest() : HierarchicalPathfinder::Chunk
- RegionNearestNavcellInGoal() : HierarchicalPathfinder::Chunk
- Register() : CCmpUnitMotionManager, ICmpUnitMotionManager, ScriptFunction
- registerBitOffset : AcpiGenericAddress
- registerBitWidth : AcpiGenericAddress
- RegisterChild() : IGUIObject
- RegisterComponentType() : CComponentManager, IComponent
- RegisterComponentTypeScriptWrapper() : CComponentManager, IComponent
- registerConnectionListener() : glooxwrapper::Client
- RegisterContext() : ScriptEngine
- RegisterCurrentThread() : CProfiler2
- RegisterHookAndCall() : CConfigDB
- RegisterInit() : CGame, CGameView, CWorld
- RegisterInitRMS() : CWorld
- registerIqHandler() : glooxwrapper::Client
- registerMessageHandler() : glooxwrapper::Client
- RegisterMessageType() : CComponentManager
- registerPlugins() : glooxwrapper::SessionManager
- RegisterRealm() : ScriptContext
- registerRegistrationHandler() : glooxwrapper::Registration
- RegisterScriptHandler() : IGUIObject
- RegisterSetting() : IGUIObject
- registerStanzaExtension() : glooxwrapper::Client
- Registration() : glooxwrapper::Registration
- RegistrationHandlerWrapper() : glooxwrapper::RegistrationHandlerWrapper
- RegistrationResultToString() : XmppClient
- RejectFartherPaths() : CCmpUnitMotion
- RelativeOrientation() : CFixedVector2D
- RelaxNGSchema() : RelaxNGSchema
- RelaxNGValidator() : RelaxNGValidator
- Release() : CVertexBuffer, CVertexBufferManager
- release : utsname
- ReleaseALSource() : CSoundManager
- ReleaseData() : CHeightMipmap, CTerrain
- ReleasedHotkey() : anonymous_namespace{Hotkey.cpp}::ReleasedHotkey
- ReleaseFocus() : IGUIObject
- ReleaseGroup() : CSoundGroup
- ReleaseOpenAL() : CSoundBase
- ReleaseOpenALBuffer() : CBufferItem
- ReleaseOpenALStream() : CStreamItem
- ReleaseSoundData() : CSoundData
- Reload() : CConfigDB, CShaderProgram, CSoundGroup, LongPathfinder
- ReloadActor() : CCmpVisualActor
- ReloadAllPages() : CGUIManager
- ReloadAllTextures() : CTextureManagerImpl
- ReloadAnimation() : CUnitAnimation
- ReloadChangedFile() : CColladaManagerImpl, CGUIManager, CObjectManager, CParticleManager, CShaderManager, CSimulation2, CSimulation2Impl, CTextureManagerImpl, L10n
- ReloadChangedFileCB() : CColladaManagerImpl, CShaderManager, CSimulation2Impl, CSoundManager, CTextureManagerImpl
- ReloadChangedFiles() : CSoundManager
- ReloadObject() : CUnit
- ReloadRange() : CCmpVision
- ReloadShaders() : CRenderer, CSceneRenderer
- ReloadTerrain() : CCmpTerrain, ICmpTerrain, MockTerrain
- ReloadUnit() : CUnitAnimation
- ReloadUnitAnimation() : CCmpVisualActor
- ReloadWaterNormalTextures() : WaterManager
- RemainingObjects() : Allocators::Pool< T, Storage >
- RemainingSize() : MemoryStream
- Remove() : ActiveList
- remove() : Cache< Key, Item, Manager, Divider >
- Remove() : CDynamicSubscription, CScriptStatsTable, FastSpatialSubdivision
- remove() : Landlord< Key, Entry, McdCalc >, Landlord_Lazy< Key, Entry >, LRU< Key, Entry >
- Remove() : SpatialSubdivision
- remove_() : Landlord< Key, Entry, McdCalc >
- remove_least_valuable() : Cache< Key, Item, Manager, Divider >, Landlord< Key, Entry, McdCalc >, Landlord_Lazy< Key, Entry >, LRU< Key, Entry >
- RemoveClusterShapes() : CCmpObstruction
- RemoveComponentDynamicSubscriptions() : CComponentManager
- removed : CMessageRangeUpdate
- RemoveFile() : IVFS, VFS, VfsDirectory
- RemoveFromRegion() : CCmpRangeManager
- RemoveNode() : TNSpline
- RemovePlayer() : CNetServerWorker
- removePresenceExtension() : glooxwrapper::Client
- RemoveProjectile() : CCmpProjectileManager, ICmpProjectileManager
- RemoveShadows() : CModelDecal
- RemoveShadowsRec() : CModel
- RemoveShape() : CCmpObstructionManager, ICmpObstructionManager
- RemoveTerrain() : CTerrainGroup
- RemoveThreadStorage() : CProfiler2
- RemoveUnit() : CCmpUnitRenderer, ICmpUnitRenderer
- RemoveValue() : CConfigDB
- rend() : PS::StaticVector< T, N >
- Render() : CCinemaManager, CConsole, CGameView, CLogger, CMiniMapTexture, CTextRenderer, CTexturedLineRData, ModelRenderer, ShaderModelRenderer
- renderable : Occluder
- RenderAfterWater() : ITerrainOverlay, TerrainTextureOverlay
- RenderArray() : CParticleEmitter
- RenderBases() : CPatchRData
- RenderBeforeWater() : ITerrainOverlay, TerrainOverlay
- RenderBigScreenShot() : CRenderer
- RenderBlends() : CPatchRData
- RenderBounds() : ParticleRenderer
- RenderDataMap : CModelDef
- RenderDebugBounds() : ShadowMap, SilhouetteRenderer
- RenderDebugOverlays() : SilhouetteRenderer
- RenderDecals() : CDecalRData
- rendered : Caster, Occluder
- RenderFancyWater() : TerrainRenderer
- RenderFinalTexture() : CMiniMapTexture
- RenderForegroundOverlays() : OverlayRenderer
- RenderFrame() : CRenderer
- RenderFrame2D() : CRenderer
- RenderFrameImpl() : CRenderer
- RenderModel() : CCmpProjectileManager, CPUSkinnedModelVertexRenderer, InstancingModelRenderer, ModelVertexRenderer
- RenderModels() : CSceneRenderer
- RenderModifier() : RenderModifier
- RenderOutline() : CPatchRData
- RenderOutlines() : TerrainRenderer
- RenderOverlays() : CGameView
- RenderOverlaysAfterWater() : ITerrainOverlay, OverlayRenderer
- RenderOverlaysBeforeWater() : ITerrainOverlay, OverlayRenderer
- RenderParticles() : CSceneRenderer, ParticleRenderer
- RenderPatches() : CSceneRenderer, TerrainRenderer
- RenderPath() : CCmpUnitMotion
- RenderPriorities() : CPatchRData, TerrainRenderer
- RenderProfile() : CProfileViewer
- RenderQuadOverlays() : OverlayRenderer
- RenderQuery : CShaderRenderQueries
- RenderReflections() : CSceneRenderer
- RenderRefractions() : CSceneRenderer
- RenderScene() : CSceneRenderer
- RenderSceneOverlays() : CSceneRenderer
- RenderScreenShot() : CRenderer
- RenderShadowMap() : CSceneRenderer
- RenderSides() : CPatchRData
- RenderSilhouettes() : CSceneRenderer
- RenderSimpleWater() : TerrainRenderer
- RenderSky() : SkyManager
- RenderSphereOverlays() : OverlayRenderer
- RenderStreams() : CPatchRData
- RenderSubmissions() : CSceneRenderer
- RenderSubmit() : CCmpObstructionManager, CCmpOverlayRenderer, CCmpPathfinder, CCmpProjectileManager, CCmpRallyPointRenderer, CCmpRangeManager, CCmpRangeOverlayRenderer, CCmpSelectable, CCmpTerritoryManager, CCmpUnitMotion, CCmpUnitRenderer, CParticleManager, CSimulation2, HierarchicalPathfinder, VertexPathfinderDebugOverlay
- RenderSubmitCasters() : SilhouetteRenderer
- RenderSubmitOccluders() : SilhouetteRenderer
- RenderSubmitOverlays() : SilhouetteRenderer
- RenderTerrainOverlayTexture() : TerrainRenderer
- RenderTerrainShader() : TerrainRenderer
- RenderTextOverlays() : CSceneRenderer
- RenderTexturedOverlayLines() : OverlayRenderer
- RenderTile() : TerrainOverlay
- RenderTileOutline() : TerrainOverlay
- RenderTransparentModels() : CSceneRenderer
- RenderWater() : TerrainRenderer
- RenderWaterFoamOccluders() : TerrainRenderer
- RenderWaterShore() : CPatchRData
- RenderWaterSurface() : CPatchRData
- RenderWaves() : WaterManager
- ReplaceNondeterministicRNG() : ScriptInterface
- ReplacePromise() : CGUIManager::SGUIPage
- Replay() : CReplayPlayer
- RepopulateDirectory() : IVFS, VFS
- Report() : Renderer::Backend::Dummy::CDevice, Renderer::Backend::GL::CDevice, Renderer::Backend::IDevice, Renderer::Backend::Vulkan::CDevice
- Reporter() : anonymous_namespace{HWDetect.cpp}::Reporter
- ReportSerializationFailure() : CSimulation2Impl
- reqnum : DirWatch
- request : DirWatch
- requestID : CNetFileTransferer::CNetFileSendTask
- RequestLongPath() : CCmpUnitMotion
- RequestRepopulate() : VfsDirectory
- RequestShortPath() : CCmpUnitMotion
- RequestVisibilityUpdate() : CCmpRangeManager, ICmpRangeManager
- RequireBytesInStream() : CStdDeserializer, IDeserializer
- required : SHotkeyMapping
- ReregisterSetting() : IGUIObject
- Rescale() : CVideoMode
- Reserve() : WriteBuffer
- Reset() : CCinemaPath, CCmpOverlayRenderer, CCmpRallyPointRenderer, CGUIString::SFeedback, Codec_ZLibNone, Compressor_ZLib, CProfileManager, CProfileNode, CRenderer::Stats, CVertexBufferManager::Handle, Decompressor_ZLib, FastSpatialSubdivision
- reset() : Grid< T >
- Reset() : ICmpOverlayRenderer, ICmpRallyPointRenderer, ICodec
- reset() : JumpPointCache
- Reset() : OutputBufferManager, RL::Interface
- reset() : SparseGrid< T >
- Reset() : SpatialSubdivision
- reset_data() : Grid< T >
- ResetActiveQuery() : CCmpRangeManager, ICmpRangeManager
- ResetBackendTexture() : CTexture
- ResetCameraAngleZoom() : CCameraController
- ResetCameraTarget() : CCameraController, CGameView, ICameraController
- ResetComponentState() : CSimulation2Impl
- ResetCursor() : CVideoMode::CCursor, CVideoMode
- ResetDerivedData() : CCmpRangeManager
- ResetFade() : CSoundBase
- ResetFile() : COggData, OggStream, OggStreamImpl< Adapter >
- ResetRangeOverlays() : CCmpRangeOverlayRenderer, ICmpRangeOverlayRenderer
- ResetScriptVal() : CParamNode
- ResetState() : CComponentManager, CSceneRenderer, CSimulation2, CSimulation2Impl, CTurnManager
- ResetStates() : CButton, CCheckBox, CInput, CList, CSlider, CText, IGUIButtonBehavior, IGUIObject, IGUIScrollBarOwner, Renderer::Backend::GL::CDeviceCommandContext
- ResetSubdivisions() : CCmpObstructionManager, CCmpRangeManager, CCmpUnitMotionManager
- ResetTranslate() : CTextRenderer
- ResetVars() : CSoundBase
- resIdx : SliceOpNewVertexInfo, SliceOpVertexInfo
- Resize() : CPostprocManager, CRenderer, CSceneRenderer
- resize() : Grid< T >, PS::StaticVector< T, N >
- ResizeAndOffset() : CTerrain
- ResizeIfNeeded() : Renderer::Backend::Vulkan::CDeviceCommandContext::CUploadRing
- ResizeWindow() : CVideoMode
- ResolveFoundationCollisions() : CCmpObstruction, ICmpObstruction
- ResolveFramebuffer() : Renderer::Backend::Dummy::CDeviceCommandContext, Renderer::Backend::GL::CDeviceCommandContext, Renderer::Backend::IDeviceCommandContext, Renderer::Backend::Vulkan::CDeviceCommandContext
- ResolveIncludes() : CPreprocessorWrapper
- ResolveMultisampleFramebuffer() : CPostprocManager
- ResolvePromise() : CGUIManager::SGUIPage
- resource() : glooxwrapper::JID
- result : SliceOpInfo
- result_type : CFastRand
- ResultType : Renderer::Backend::Vulkan::anonymous_namespace{DeviceSelection.cpp}::ReportFormatHelper< T, typename std::enable_if_t< std::is_enum_v< T > > >, Renderer::Backend::Vulkan::anonymous_namespace{DeviceSelection.cpp}::ReportFormatHelper< T, typename std::enable_if_t< std::is_integral_v< T > > >
- Resume() : CSoundBase, ISoundItem
- RESYNC_MAGIC : CProfiler2
- ret : CTextureConverter::ConversionResult
- retrieve() : Cache< Key, Item, Manager, Divider >
- RetrieveNotifications() : DirWatchRequest
- retriggered : anonymous_namespace{Hotkey.cpp}::PressedHotkey
- Return() : CProfileNode
- return_type : ScriptFunction::args_info< R(*)(Types ...)>
- RevealShore() : CCmpRangeManager, ICmpRangeManager
- reverse_iterator : PS::StaticVector< T, N >
- revision : AcpiTable
- RewindTimeWarp() : CTurnManager
- RGBA : S3tcBlock
- Right : CGUIString::SFeedback
- right : CRect
- RIGHT : SkyManager
- RingBuf() : RingBuf< T, n >
- rng_t : CObjectBase
- RNSpline() : RNSpline
- role : glooxwrapper::MUCRoomParticipant
- ROLL : CCmpPosition
- root : CProfileManager
- Root() : Paths
- RootData() : Paths
- rootTables : CProfileViewerInternals
- Rotate() : CFixedVector2D, CMatrix3D, CQuaternion, CVector2D
- Rotate180() : BlendShape4, BlendShape8
- Rotate270() : BlendShape4, BlendShape8
- Rotate90() : BlendShape4, BlendShape8
- Rotated() : CVector2D
- RotateTransposed() : CMatrix3D
- RotateX() : CMatrix3D
- RotateY() : CMatrix3D
- RotateZ() : CMatrix3D
- rotation : Entity
- Rotation : SplineData
- Roundtrip() : ComponentTestHelper
- Row : JumpPointCache
- Row_BlendSplats : anonymous_namespace{Renderer.cpp}::CRendererStatsTable
- Row_DrawCalls : anonymous_namespace{Renderer.cpp}::CRendererStatsTable
- Row_ModelTris : anonymous_namespace{Renderer.cpp}::CRendererStatsTable
- Row_OverlayTris : anonymous_namespace{Renderer.cpp}::CRendererStatsTable
- Row_Particles : anonymous_namespace{Renderer.cpp}::CRendererStatsTable
- Row_ShadersLoaded : anonymous_namespace{Renderer.cpp}::CRendererStatsTable
- Row_TerrainTris : anonymous_namespace{Renderer.cpp}::CRendererStatsTable
- Row_TextureMemory : anonymous_namespace{Renderer.cpp}::CRendererStatsTable
- Row_VBAllocated : anonymous_namespace{Renderer.cpp}::CRendererStatsTable
- Row_VBReserved : anonymous_namespace{Renderer.cpp}::CRendererStatsTable
- Row_WaterTris : anonymous_namespace{Renderer.cpp}::CRendererStatsTable
- RowRaw() : JumpPointCache::RowRaw
- RowTree() : JumpPointCache::RowTree
- rq : anonymous_namespace{XMBStorage.cpp}::JSNodeData, JSI_VFS::BuildDirEntListState
- Run() : CAIWorker::CAIPlayer, CNetServerWorker, CSoundManagerWorker, CUserReporterWorker, GetAIsHelper
- RunGamestateInit() : CAIWorker, CCmpAIManager, ICmpAIManager
- RunGenerator() : ScriptFunction
- RunHardwareDetection() : CSoundManager, ISoundManager
- runJobs() : Script::JobQueue
- RunJobs() : ScriptContext
- RunNetLoop() : CNetClientSession
- runs : CTextRenderer::SBatch
- RunStep() : CNetServerWorker
- RunThread() : CNetServerWorker, CSoundManagerWorker, CUserReporterWorker
- RunUntilDeath() : Threading::WorkerThread