#include <ICmpTerrain.h>
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virtual bool | IsLoaded () const =0 |
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virtual CFixedVector3D | CalcNormal (entity_pos_t x, entity_pos_t z) const =0 |
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virtual CVector3D | CalcExactNormal (float x, float z) const =0 |
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virtual entity_pos_t | GetGroundLevel (entity_pos_t x, entity_pos_t z) const =0 |
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virtual float | GetExactGroundLevel (float x, float z) const =0 |
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virtual u16 | GetTilesPerSide () const =0 |
| Returns number of tiles per side on the terrain. More...
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virtual u16 | GetVerticesPerSide () const =0 |
| Returns number of vertices per side on the terrain. More...
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virtual u32 | GetMapSize () const =0 |
| Returns the map size in metres (world space units). More...
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virtual CTerrain * | GetCTerrain ()=0 |
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virtual void | ReloadTerrain (bool ReloadWater=true)=0 |
| Call when the underlying CTerrain has been modified behind our backs. More...
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virtual void | MakeDirty (i32 i0, i32 j0, i32 i1, i32 j1)=0 |
| Indicate that terrain tiles within the given region (inclusive lower bound, exclusive upper bound) have been changed. More...
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virtual | ~IComponent () |
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virtual void | Init (const CParamNode ¶mNode)=0 |
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virtual void | Deinit ()=0 |
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virtual void | HandleMessage (const CMessage &msg, bool global) |
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CEntityHandle | GetEntityHandle () const |
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void | SetEntityHandle (CEntityHandle ent) |
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entity_id_t | GetEntityId () const |
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CEntityHandle | GetSystemEntity () const |
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const CSimContext & | GetSimContext () const |
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void | SetSimContext (const CSimContext &context) |
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virtual void | Serialize (ISerializer &serialize)=0 |
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virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
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virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const |
| Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More...
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virtual JS::Value | GetJSInstance () const |
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virtual int | GetComponentTypeId () const =0 |
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using | AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor) |
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using | DeallocFunc = void(*)(IComponent *) |
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static std::string | GetSchema () |
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static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
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static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
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static u8 | GetSerializationVersion () |
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◆ CalcExactNormal()
virtual CVector3D ICmpTerrain::CalcExactNormal |
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float |
x, |
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float |
z |
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) |
| const |
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pure virtual |
◆ CalcNormal()
◆ GetCTerrain()
virtual CTerrain * ICmpTerrain::GetCTerrain |
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pure virtual |
◆ GetExactGroundLevel()
virtual float ICmpTerrain::GetExactGroundLevel |
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float |
x, |
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float |
z |
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) |
| const |
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pure virtual |
◆ GetGroundLevel()
◆ GetMapSize()
virtual u32 ICmpTerrain::GetMapSize |
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const |
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pure virtual |
◆ GetTilesPerSide()
virtual u16 ICmpTerrain::GetTilesPerSide |
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const |
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pure virtual |
Returns number of tiles per side on the terrain.
Return value is always non-zero.
Implemented in CCmpTerrain, and MockTerrain.
◆ GetVerticesPerSide()
virtual u16 ICmpTerrain::GetVerticesPerSide |
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const |
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pure virtual |
Returns number of vertices per side on the terrain.
Return value is always non-zero.
Implemented in CCmpTerrain, and MockTerrain.
◆ IsLoaded()
virtual bool ICmpTerrain::IsLoaded |
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const |
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pure virtual |
◆ MakeDirty()
virtual void ICmpTerrain::MakeDirty |
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i32 |
i0, |
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i32 |
j0, |
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i32 |
i1, |
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i32 |
j1 |
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) |
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pure virtual |
Indicate that terrain tiles within the given region (inclusive lower bound, exclusive upper bound) have been changed.
CMessageTerrainChanged will be sent to any components that care about terrain changes.
Implemented in CCmpTerrain, and MockTerrain.
◆ ReloadTerrain()
virtual void ICmpTerrain::ReloadTerrain |
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bool |
ReloadWater = true | ) |
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pure virtual |
Call when the underlying CTerrain has been modified behind our backs.
(TODO: eventually we should manage the CTerrain in this class so nobody can modify it behind our backs).
Implemented in CCmpTerrain, and MockTerrain.
The documentation for this class was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/simulation2/components/ICmpTerrain.h