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| ~CDeviceCommandContext () override |
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IDevice * | GetDevice () override |
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void | SetGraphicsPipelineState (IGraphicsPipelineState *pipelineState) override |
| Binds the graphics pipeline state. More...
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void | SetComputePipelineState (IComputePipelineState *pipelineState) override |
| Binds the graphics pipeline state. More...
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void | BlitFramebuffer (IFramebuffer *destinationFramebuffer, IFramebuffer *sourceFramebuffer, const Rect &destinationRegion, const Rect &sourceRegion, const Sampler::Filter filter) override |
| Copies source region into destination region automatically applying compatible format conversion and scaling using a provided filter. More...
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void | ResolveFramebuffer (IFramebuffer *destinationFramebuffer, IFramebuffer *sourceFramebuffer) override |
| Resolves multisample source framebuffer attachments to destination attachments. More...
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void | ClearFramebuffer (const bool color, const bool depth, const bool stencil) override |
| Clears all mentioned attachments. More...
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void | BeginFramebufferPass (IFramebuffer *framebuffer) override |
| Starts a framebuffer pass, performs attachment load operations. More...
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void | EndFramebufferPass () override |
| Finishes a framebuffer pass, performs attachment store operations. More...
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void | ReadbackFramebufferSync (const uint32_t x, const uint32_t y, const uint32_t width, const uint32_t height, void *data) override |
| Readbacks the current backbuffer to data in R8G8B8_UNORM format somewhen between the function call and Flush (inclusively). More...
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void | UploadTexture (ITexture *texture, const Format dataFormat, const void *data, const size_t dataSize, const uint32_t level=0, const uint32_t layer=0) override |
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void | UploadTextureRegion (ITexture *texture, const Format dataFormat, const void *data, const size_t dataSize, const uint32_t xOffset, const uint32_t yOffset, const uint32_t width, const uint32_t height, const uint32_t level=0, const uint32_t layer=0) override |
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void | UploadBuffer (IBuffer *buffer, const void *data, const uint32_t dataSize) override |
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void | UploadBuffer (IBuffer *buffer, const UploadBufferFunction &uploadFunction) override |
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void | UploadBufferRegion (IBuffer *buffer, const void *data, const uint32_t dataOffset, const uint32_t dataSize) override |
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void | UploadBufferRegion (IBuffer *buffer, const uint32_t dataOffset, const uint32_t dataSize, const UploadBufferFunction &uploadFunction) override |
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void | SetScissors (const uint32_t scissorCount, const Rect *scissors) override |
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void | SetViewports (const uint32_t viewportCount, const Rect *viewports) override |
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void | SetVertexInputLayout (IVertexInputLayout *vertexInputLayout) override |
| Binds the vertex input layout. More...
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void | SetVertexBuffer (const uint32_t bindingSlot, IBuffer *buffer, const uint32_t offset) override |
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void | SetVertexBufferData (const uint32_t bindingSlot, const void *data, const uint32_t dataSize) override |
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void | SetIndexBuffer (IBuffer *buffer) override |
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void | SetIndexBufferData (const void *data, const uint32_t dataSize) override |
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void | BeginPass () override |
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void | EndPass () override |
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void | Draw (const uint32_t firstVertex, const uint32_t vertexCount) override |
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void | DrawIndexed (const uint32_t firstIndex, const uint32_t indexCount, const int32_t vertexOffset) override |
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void | DrawInstanced (const uint32_t firstVertex, const uint32_t vertexCount, const uint32_t firstInstance, const uint32_t instanceCount) override |
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void | DrawIndexedInstanced (const uint32_t firstIndex, const uint32_t indexCount, const uint32_t firstInstance, const uint32_t instanceCount, const int32_t vertexOffset) override |
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void | DrawIndexedInRange (const uint32_t firstIndex, const uint32_t indexCount, const uint32_t start, const uint32_t end) override |
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void | BeginComputePass () override |
| Starts a compute pass, can't be called inside a framebuffer pass. More...
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void | EndComputePass () override |
| Finishes a compute pass. More...
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void | Dispatch (const uint32_t groupCountX, const uint32_t groupCountY, const uint32_t groupCountZ) override |
| Dispatches groupCountX * groupCountY * groupCountZ compute groups. More...
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void | SetTexture (const int32_t bindingSlot, ITexture *texture) override |
| Sets a read-only texture to the binding slot. More...
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void | SetStorageTexture (const int32_t bindingSlot, ITexture *texture) override |
| Sets a read & write resource to the binding slot. More...
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void | SetUniform (const int32_t bindingSlot, const float value) override |
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void | SetUniform (const int32_t bindingSlot, const float valueX, const float valueY) override |
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void | SetUniform (const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ) override |
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void | SetUniform (const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ, const float valueW) override |
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void | SetUniform (const int32_t bindingSlot, PS::span< const float > values) override |
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void | BeginScopedLabel (const char *name) override |
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void | EndScopedLabel () override |
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void | Flush () override |
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virtual void | SetGraphicsPipelineState (IGraphicsPipelineState *pipelineState)=0 |
| Binds the graphics pipeline state. More...
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virtual void | SetComputePipelineState (IComputePipelineState *pipelineState)=0 |
| Binds the graphics pipeline state. More...
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virtual void | BlitFramebuffer (IFramebuffer *sourceFramebuffer, IFramebuffer *destinationFramebuffer, const Rect &sourceRegion, const Rect &destinationRegion, const Sampler::Filter filter)=0 |
| Copies source region into destination region automatically applying compatible format conversion and scaling using a provided filter. More...
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virtual void | ResolveFramebuffer (IFramebuffer *sourceFramebuffer, IFramebuffer *destinationFramebuffer)=0 |
| Resolves multisample source framebuffer attachments to destination attachments. More...
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virtual void | BeginFramebufferPass (IFramebuffer *framebuffer)=0 |
| Starts a framebuffer pass, performs attachment load operations. More...
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virtual void | EndFramebufferPass ()=0 |
| Finishes a framebuffer pass, performs attachment store operations. More...
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virtual void | ClearFramebuffer (const bool color, const bool depth, const bool stencil)=0 |
| Clears all mentioned attachments. More...
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virtual void | ReadbackFramebufferSync (const uint32_t x, const uint32_t y, const uint32_t width, const uint32_t height, void *data)=0 |
| Readbacks the current backbuffer to data in R8G8B8_UNORM format somewhen between the function call and Flush (inclusively). More...
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virtual void | UploadTexture (ITexture *texture, const Format dataFormat, const void *data, const size_t dataSize, const uint32_t level=0, const uint32_t layer=0)=0 |
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virtual void | UploadTextureRegion (ITexture *texture, const Format dataFormat, const void *data, const size_t dataSize, const uint32_t xOffset, const uint32_t yOffset, const uint32_t width, const uint32_t height, const uint32_t level=0, const uint32_t layer=0)=0 |
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virtual void | UploadBuffer (IBuffer *buffer, const void *data, const uint32_t dataSize)=0 |
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virtual void | UploadBuffer (IBuffer *buffer, const UploadBufferFunction &uploadFunction)=0 |
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virtual void | UploadBufferRegion (IBuffer *buffer, const void *data, const uint32_t dataOffset, const uint32_t dataSize)=0 |
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virtual void | UploadBufferRegion (IBuffer *buffer, const uint32_t dataOffset, const uint32_t dataSize, const UploadBufferFunction &uploadFunction)=0 |
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virtual void | SetScissors (const uint32_t scissorCount, const Rect *scissors)=0 |
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virtual void | SetViewports (const uint32_t viewportCount, const Rect *viewports)=0 |
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virtual void | SetVertexInputLayout (IVertexInputLayout *vertexInputLayout)=0 |
| Binds the vertex input layout. More...
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virtual void | SetVertexBuffer (const uint32_t bindingSlot, IBuffer *buffer, const uint32_t offset)=0 |
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virtual void | SetVertexBufferData (const uint32_t bindingSlot, const void *data, const uint32_t dataSize)=0 |
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virtual void | SetIndexBuffer (IBuffer *buffer)=0 |
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virtual void | SetIndexBufferData (const void *data, const uint32_t dataSize)=0 |
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virtual void | BeginPass ()=0 |
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virtual void | EndPass ()=0 |
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virtual void | Draw (const uint32_t firstVertex, const uint32_t vertexCount)=0 |
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virtual void | DrawIndexed (const uint32_t firstIndex, const uint32_t indexCount, const int32_t vertexOffset)=0 |
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virtual void | DrawInstanced (const uint32_t firstVertex, const uint32_t vertexCount, const uint32_t firstInstance, const uint32_t instanceCount)=0 |
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virtual void | DrawIndexedInstanced (const uint32_t firstIndex, const uint32_t indexCount, const uint32_t firstInstance, const uint32_t instanceCount, const int32_t vertexOffset)=0 |
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virtual void | DrawIndexedInRange (const uint32_t firstIndex, const uint32_t indexCount, const uint32_t start, const uint32_t end)=0 |
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virtual void | BeginComputePass ()=0 |
| Starts a compute pass, can't be called inside a framebuffer pass. More...
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virtual void | EndComputePass ()=0 |
| Finishes a compute pass. More...
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virtual void | Dispatch (const uint32_t groupCountX, const uint32_t groupCountY, const uint32_t groupCountZ)=0 |
| Dispatches groupCountX * groupCountY * groupCountZ compute groups. More...
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virtual void | SetTexture (const int32_t bindingSlot, ITexture *texture)=0 |
| Sets a read-only texture to the binding slot. More...
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virtual void | SetStorageTexture (const int32_t bindingSlot, ITexture *texture)=0 |
| Sets a read & write resource to the binding slot. More...
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virtual void | SetUniform (const int32_t bindingSlot, const float value)=0 |
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virtual void | SetUniform (const int32_t bindingSlot, const float valueX, const float valueY)=0 |
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virtual void | SetUniform (const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ)=0 |
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virtual void | SetUniform (const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ, const float valueW)=0 |
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virtual void | SetUniform (const int32_t bindingSlot, PS::span< const float > values)=0 |
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virtual void | BeginScopedLabel (const char *name)=0 |
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virtual void | EndScopedLabel ()=0 |
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virtual void | Flush ()=0 |
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virtual | ~IDeviceObject () |
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virtual IDevice * | GetDevice ()=0 |
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T * | As () |
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