#include <ISoundManager.h>
◆ ~ISoundManager()
virtual ISoundManager::~ISoundManager |
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inlinevirtual |
◆ CloseGame()
void ISoundManager::CloseGame |
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static |
◆ CreateSoundManager()
void ISoundManager::CreateSoundManager |
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static |
◆ GetOpenALVersion()
virtual CStr8 ISoundManager::GetOpenALVersion |
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const |
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pure virtual |
◆ GetSoundCardNames()
virtual CStr8 ISoundManager::GetSoundCardNames |
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const |
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pure virtual |
◆ IdleTask()
virtual void ISoundManager::IdleTask |
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pure virtual |
◆ InDistress()
virtual bool ISoundManager::InDistress |
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pure virtual |
◆ Pause()
virtual void ISoundManager::Pause |
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bool |
pauseIt | ) |
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pure virtual |
◆ PauseAction()
virtual void ISoundManager::PauseAction |
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bool |
pauseIt | ) |
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pure virtual |
◆ PauseAmbient()
virtual void ISoundManager::PauseAmbient |
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bool |
pauseIt | ) |
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pure virtual |
◆ PauseMusic()
virtual void ISoundManager::PauseMusic |
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bool |
pauseIt | ) |
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pure virtual |
◆ PlayAsAmbient()
virtual void ISoundManager::PlayAsAmbient |
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const VfsPath & |
itemPath, |
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bool |
looping |
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) |
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pure virtual |
◆ PlayAsGroup()
virtual void ISoundManager::PlayAsGroup |
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const VfsPath & |
groupPath, |
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const CVector3D & |
sourcePos, |
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entity_id_t |
source, |
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bool |
ownedSound |
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) |
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pure virtual |
◆ PlayAsMusic()
virtual void ISoundManager::PlayAsMusic |
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const VfsPath & |
itemPath, |
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bool |
looping |
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) |
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pure virtual |
◆ PlayAsUI()
virtual void ISoundManager::PlayAsUI |
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const VfsPath & |
itemPath, |
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bool |
looping |
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) |
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pure virtual |
◆ RunHardwareDetection()
virtual void ISoundManager::RunHardwareDetection |
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pure virtual |
◆ SetActionGain()
virtual void ISoundManager::SetActionGain |
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float |
gain | ) |
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pure virtual |
◆ SetAmbientGain()
virtual void ISoundManager::SetAmbientGain |
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float |
gain | ) |
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pure virtual |
◆ SetEnabled()
void ISoundManager::SetEnabled |
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bool |
doEnable | ) |
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static |
◆ SetMasterGain()
virtual void ISoundManager::SetMasterGain |
( |
float |
gain | ) |
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pure virtual |
◆ SetMusicGain()
virtual void ISoundManager::SetMusicGain |
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float |
gain | ) |
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pure virtual |
◆ SetUIGain()
virtual void ISoundManager::SetUIGain |
( |
float |
gain | ) |
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pure virtual |
◆ StartWorker()
virtual void ISoundManager::StartWorker |
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pure virtual |
The documentation for this class was generated from the following files:
- /home/docker/jenkins/workspace/technical-docs/source/soundmanager/ISoundManager.h
- /home/docker/jenkins/workspace/technical-docs/source/soundmanager/SoundManager.cpp