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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Projectile manager. More...
#include <ICmpProjectileManager.h>


Public Member Functions | |
| virtual uint32_t | LaunchProjectileAtPoint (const CFixedVector3D &launchPoint, const CFixedVector3D &target, fixed speed, fixed gravity, const std::wstring &actorName, const std::wstring &impactActorName, fixed impactAnimationLifetime)=0 |
Launch a projectile from entity source to point target. More... | |
| virtual void | RemoveProjectile (uint32_t id)=0 |
| Removes a projectile, used when the projectile has hit a target. More... | |
Public Member Functions inherited from IComponent | |
| virtual | ~IComponent () |
| virtual void | Init (const CParamNode ¶mNode)=0 |
| virtual void | Deinit ()=0 |
| virtual void | HandleMessage (const CMessage &msg, bool global) |
| CEntityHandle | GetEntityHandle () const |
| void | SetEntityHandle (CEntityHandle ent) |
| entity_id_t | GetEntityId () const |
| CEntityHandle | GetSystemEntity () const |
| const CSimContext & | GetSimContext () const |
| void | SetSimContext (const CSimContext &context) |
| virtual void | Serialize (ISerializer &serialize)=0 |
| virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
| virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const |
| Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More... | |
| virtual JS::Value | GetJSInstance () const |
| virtual int | GetComponentTypeId () const =0 |
Additional Inherited Members | |
Public Types inherited from IComponent | |
| using | AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor) |
| using | DeallocFunc = void(*)(IComponent *) |
Static Public Member Functions inherited from IComponent | |
| static std::string | GetSchema () |
| static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
| static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
| static u8 | GetSerializationVersion () |
Projectile manager.
This deals with the rendering and the graphical motion of projectiles. (The gameplay effects of projectiles are not handled here - the simulation code does that with timers, this just does the visual aspects, because it's simpler to keep the parts separated.)
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pure virtual |
Launch a projectile from entity source to point target.
| source | source entity; the projectile will determined from the "projectile" prop in its actor |
| target | target point |
| speed | horizontal speed in m/s |
| gravity | gravitational acceleration in m/s^2 (determines the height of the ballistic curve) |
| actorName | name of the flying projectile actor |
| impactActorName | name of the animation actor played when the projectile hits the target or the ground |
| impactAnimationLifetime | animation lenth |
Implemented in CCmpProjectileManager.
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pure virtual |
Removes a projectile, used when the projectile has hit a target.
| id | of the projectile to remove |
Implemented in CCmpProjectileManager.