◆ active
bool Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::active |
◆ bindingSlot
uint32_t Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::bindingSlot |
◆ format
Format Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::format |
◆ initialized
bool Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::initialized |
◆ offset
uint32_t Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::offset |
◆ rate
◆ stride
uint32_t Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::stride |
The documentation for this struct was generated from the following file: