Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
ISoundItem Class Referenceabstract

#include <ISoundItem.h>

Inheritance diagram for ISoundItem:

Public Member Functions

virtual ~ISoundItem ()
 
virtual bool GetLooping ()=0
 
virtual void SetLooping (bool loop)=0
 
virtual bool IsPlaying ()=0
 
virtual const Path GetName ()=0
 
virtual bool IdleTask ()=0
 
virtual bool IsFading ()=0
 
virtual bool Finished ()=0
 
virtual void Play ()=0
 
virtual void Stop ()=0
 
virtual void Attach (CSoundData *itemData)=0
 
virtual void EnsurePlay ()=0
 
virtual void PlayAndDelete ()=0
 
virtual void StopAndDelete ()=0
 
virtual void FadeToIn (float newVolume, double fadeDuration)=0
 
virtual void FadeAndDelete (double fadeTime)=0
 
virtual void FadeAndPause (double fadeTime)=0
 
virtual void PlayLoop ()=0
 
virtual void SetCone (float innerCone, float outerCone, float coneGain)=0
 
virtual void SetPitch (float pitch)=0
 
virtual void SetGain (float gain)=0
 
virtual void SetLocation (const CVector3D &position)=0
 
virtual void SetRollOff (float gain, float minDist, float maxDist)=0
 
virtual void Pause ()=0
 
virtual void Resume ()=0
 

Constructor & Destructor Documentation

◆ ~ISoundItem()

virtual ISoundItem::~ISoundItem ( )
inlinevirtual

Member Function Documentation

◆ Attach()

virtual void ISoundItem::Attach ( CSoundData itemData)
pure virtual

Implemented in CBufferItem, CSoundBase, CSoundItem, and CStreamItem.

◆ EnsurePlay()

virtual void ISoundItem::EnsurePlay ( )
pure virtual

Implemented in CSoundBase.

◆ FadeAndDelete()

virtual void ISoundItem::FadeAndDelete ( double  fadeTime)
pure virtual

Implemented in CSoundBase.

◆ FadeAndPause()

virtual void ISoundItem::FadeAndPause ( double  fadeTime)
pure virtual

Implemented in CSoundBase.

◆ FadeToIn()

virtual void ISoundItem::FadeToIn ( float  newVolume,
double  fadeDuration 
)
pure virtual

◆ Finished()

virtual bool ISoundItem::Finished ( )
pure virtual

Implemented in CSoundBase.

◆ GetLooping()

virtual bool ISoundItem::GetLooping ( )
pure virtual

Implemented in CSoundBase.

◆ GetName()

virtual const Path ISoundItem::GetName ( )
pure virtual

Implemented in CSoundBase.

◆ IdleTask()

virtual bool ISoundItem::IdleTask ( )
pure virtual

Implemented in CBufferItem, CSoundBase, CSoundItem, and CStreamItem.

◆ IsFading()

virtual bool ISoundItem::IsFading ( )
pure virtual

Implemented in CSoundBase.

◆ IsPlaying()

virtual bool ISoundItem::IsPlaying ( )
pure virtual

Implemented in CSoundBase.

◆ Pause()

virtual void ISoundItem::Pause ( )
pure virtual

Implemented in CSoundBase.

◆ Play()

virtual void ISoundItem::Play ( )
pure virtual

Implemented in CSoundBase.

◆ PlayAndDelete()

virtual void ISoundItem::PlayAndDelete ( )
pure virtual

Implemented in CSoundBase.

◆ PlayLoop()

virtual void ISoundItem::PlayLoop ( )
pure virtual

Implemented in CSoundBase.

◆ Resume()

virtual void ISoundItem::Resume ( )
pure virtual

Implemented in CSoundBase.

◆ SetCone()

virtual void ISoundItem::SetCone ( float  innerCone,
float  outerCone,
float  coneGain 
)
pure virtual

◆ SetGain()

virtual void ISoundItem::SetGain ( float  gain)
pure virtual

◆ SetLocation()

virtual void ISoundItem::SetLocation ( const CVector3D position)
pure virtual

Implemented in CSoundBase.

◆ SetLooping()

virtual void ISoundItem::SetLooping ( bool  loop)
pure virtual

Implemented in CBufferItem, CSoundBase, and CStreamItem.

◆ SetPitch()

virtual void ISoundItem::SetPitch ( float  pitch)
pure virtual

◆ SetRollOff()

virtual void ISoundItem::SetRollOff ( float  gain,
float  minDist,
float  maxDist 
)
pure virtual

◆ Stop()

virtual void ISoundItem::Stop ( )
pure virtual

Implemented in CSoundBase.

◆ StopAndDelete()

virtual void ISoundItem::StopAndDelete ( )
pure virtual

Implemented in CSoundBase.


The documentation for this class was generated from the following file: