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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include <PipelineState.h>

Public Attributes | |
| IShaderProgram * | shaderProgram |
| SDepthStencilStateDesc | depthStencilState |
| SBlendStateDesc | blendState |
| SRasterizationStateDesc | rasterizationState |
| SBlendStateDesc Renderer::Backend::SGraphicsPipelineStateDesc::blendState |
| SDepthStencilStateDesc Renderer::Backend::SGraphicsPipelineStateDesc::depthStencilState |
| SRasterizationStateDesc Renderer::Backend::SGraphicsPipelineStateDesc::rasterizationState |
| IShaderProgram* Renderer::Backend::SGraphicsPipelineStateDesc::shaderProgram |