Pyrogenesis trunk
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#include <PipelineState.h>
Public Attributes | |
IShaderProgram * | shaderProgram |
SDepthStencilStateDesc | depthStencilState |
SBlendStateDesc | blendState |
SRasterizationStateDesc | rasterizationState |
SBlendStateDesc Renderer::Backend::SGraphicsPipelineStateDesc::blendState |
SDepthStencilStateDesc Renderer::Backend::SGraphicsPipelineStateDesc::depthStencilState |
SRasterizationStateDesc Renderer::Backend::SGraphicsPipelineStateDesc::rasterizationState |
IShaderProgram* Renderer::Backend::SGraphicsPipelineStateDesc::shaderProgram |