#include <CBufferItem.h>
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| CBufferItem (CSoundData *sndData) |
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virtual | ~CBufferItem () |
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virtual void | SetLooping (bool loops) |
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virtual bool | IdleTask () |
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virtual void | Attach (CSoundData *itemData) |
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| CSoundBase () |
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virtual | ~CSoundBase () |
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bool | InitOpenAL () |
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void | ResetVars () |
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void | EnsurePlay () |
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void | SetGain (ALfloat gain) |
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void | SetRollOff (ALfloat gain, float minDist, float maxDist) |
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void | SetPitch (ALfloat pitch) |
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void | SetDirection (const CVector3D &direction) |
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void | SetCone (ALfloat innerCone, ALfloat outerCone, ALfloat coneGain) |
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void | SetLastPlay (bool last) |
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void | ReleaseOpenAL () |
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bool | IsFading () |
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bool | Finished () |
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void | Play () |
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void | PlayAndDelete () |
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void | PlayLoop () |
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void | Stop () |
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void | StopAndDelete () |
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void | FadeToIn (ALfloat newVolume, double fadeDuration) |
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bool | GetLooping () |
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bool | IsPlaying () |
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void | SetLocation (const CVector3D &position) |
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void | FadeAndDelete (double fadeTime) |
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void | FadeAndPause (double fadeTime) |
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void | Pause () |
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void | Resume () |
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const Path | GetName () |
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virtual void | SetLooping (bool loops) |
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virtual bool | IdleTask () |
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virtual void | Attach (CSoundData *itemData) |
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virtual | ~ISoundItem () |
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virtual bool | GetLooping ()=0 |
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virtual void | SetLooping (bool loop)=0 |
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virtual bool | IsPlaying ()=0 |
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virtual const Path | GetName ()=0 |
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virtual bool | IdleTask ()=0 |
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virtual bool | IsFading ()=0 |
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virtual bool | Finished ()=0 |
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virtual void | Play ()=0 |
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virtual void | Stop ()=0 |
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virtual void | Attach (CSoundData *itemData)=0 |
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virtual void | EnsurePlay ()=0 |
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virtual void | PlayAndDelete ()=0 |
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virtual void | StopAndDelete ()=0 |
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virtual void | FadeToIn (float newVolume, double fadeDuration)=0 |
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virtual void | FadeAndDelete (double fadeTime)=0 |
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virtual void | FadeAndPause (double fadeTime)=0 |
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virtual void | PlayLoop ()=0 |
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virtual void | SetCone (float innerCone, float outerCone, float coneGain)=0 |
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virtual void | SetPitch (float pitch)=0 |
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virtual void | SetGain (float gain)=0 |
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virtual void | SetLocation (const CVector3D &position)=0 |
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virtual void | SetRollOff (float gain, float minDist, float maxDist)=0 |
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virtual void | Pause ()=0 |
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virtual void | Resume ()=0 |
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◆ CBufferItem()
◆ ~CBufferItem()
CBufferItem::~CBufferItem |
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◆ Attach()
◆ IdleTask()
bool CBufferItem::IdleTask |
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◆ ReleaseOpenALBuffer()
void CBufferItem::ReleaseOpenALBuffer |
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protected |
◆ SetLooping()
void CBufferItem::SetLooping |
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bool |
loops | ) |
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virtual |
The documentation for this class was generated from the following files:
- /home/docker/jenkins/workspace/technical-docs/source/soundmanager/items/CBufferItem.h
- /home/docker/jenkins/workspace/technical-docs/source/soundmanager/items/CBufferItem.cpp