Class for in game playing of cinematics.
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#include <CinemaManager.h>
Class for in game playing of cinematics.
Should only be instantiated in CGameView.
◆ CCinemaManager()
| CCinemaManager::CCinemaManager |
( |
| ) |
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◆ ~CCinemaManager()
| CCinemaManager::~CCinemaManager |
( |
| ) |
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inline |
◆ DrawNodes()
| void CCinemaManager::DrawNodes |
( |
const RNSpline & |
spline, |
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const CColor & |
nodesColor |
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) |
| const |
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private |
◆ DrawPaths()
| void CCinemaManager::DrawPaths |
( |
| ) |
const |
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private |
◆ DrawSpline()
| void CCinemaManager::DrawSpline |
( |
const RNSpline & |
spline, |
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const CColor & |
splineColor, |
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int |
smoothness |
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) |
| const |
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private |
◆ GetPathsDrawing()
| bool CCinemaManager::GetPathsDrawing |
( |
| ) |
const |
◆ IsEnabled()
| bool CCinemaManager::IsEnabled |
( |
| ) |
const |
◆ IsPlaying()
| bool CCinemaManager::IsPlaying |
( |
| ) |
const |
◆ Render()
| void CCinemaManager::Render |
( |
| ) |
const |
Renders paths and their nodes (if enabled).
◆ SetPathsDrawing()
| void CCinemaManager::SetPathsDrawing |
( |
const bool |
drawPath | ) |
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◆ Update()
| void CCinemaManager::Update |
( |
const float |
deltaRealTime | ) |
const |
Updates CCinemManager and current path.
- Parameters
-
| deltaRealTime | Elapsed real time since the last frame. |
◆ m_DrawPaths
| bool CCinemaManager::m_DrawPaths |
|
private |
The documentation for this class was generated from the following files: