Class for in game playing of cinematics.
More...
#include <CinemaManager.h>
Class for in game playing of cinematics.
Should only be instantiated in CGameView.
◆ CCinemaManager()
CCinemaManager::CCinemaManager |
( |
| ) |
|
◆ ~CCinemaManager()
CCinemaManager::~CCinemaManager |
( |
| ) |
|
|
inline |
◆ DrawNodes()
void CCinemaManager::DrawNodes |
( |
const RNSpline & |
spline, |
|
|
const CColor & |
nodesColor |
|
) |
| const |
|
private |
◆ DrawPaths()
void CCinemaManager::DrawPaths |
( |
| ) |
const |
|
private |
◆ DrawSpline()
void CCinemaManager::DrawSpline |
( |
const RNSpline & |
spline, |
|
|
const CColor & |
splineColor, |
|
|
int |
smoothness |
|
) |
| const |
|
private |
◆ GetPathsDrawing()
bool CCinemaManager::GetPathsDrawing |
( |
| ) |
const |
◆ IsEnabled()
bool CCinemaManager::IsEnabled |
( |
| ) |
const |
◆ IsPlaying()
bool CCinemaManager::IsPlaying |
( |
| ) |
const |
◆ Render()
void CCinemaManager::Render |
( |
| ) |
const |
Renders paths and their nodes (if enabled).
◆ SetPathsDrawing()
void CCinemaManager::SetPathsDrawing |
( |
const bool |
drawPath | ) |
|
◆ Update()
void CCinemaManager::Update |
( |
const float |
deltaRealTime | ) |
const |
Updates CCinemManager and current path.
- Parameters
-
deltaRealTime | Elapsed real time since the last frame. |
◆ m_DrawPaths
bool CCinemaManager::m_DrawPaths |
|
private |
The documentation for this class was generated from the following files: