Class for in game playing of cinematics.  
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#include <CinemaManager.h>
Class for in game playing of cinematics. 
Should only be instantiated in CGameView. 
◆ CCinemaManager()
      
        
          | CCinemaManager::CCinemaManager | ( |  | ) |  | 
      
 
 
◆ ~CCinemaManager()
  
  | 
        
          | CCinemaManager::~CCinemaManager | ( |  | ) |  |  | inline | 
 
 
◆ DrawNodes()
  
  | 
        
          | void CCinemaManager::DrawNodes | ( | const RNSpline & | spline, |  
          |  |  | const CColor & | nodesColor |  
          |  | ) |  | const |  | private | 
 
 
◆ DrawPaths()
  
  | 
        
          | void CCinemaManager::DrawPaths | ( |  | ) | const |  | private | 
 
 
◆ DrawSpline()
  
  | 
        
          | void CCinemaManager::DrawSpline | ( | const RNSpline & | spline, |  
          |  |  | const CColor & | splineColor, |  
          |  |  | int | smoothness |  
          |  | ) |  | const |  | private | 
 
 
◆ GetPathsDrawing()
      
        
          | bool CCinemaManager::GetPathsDrawing | ( |  | ) | const | 
      
 
 
◆ IsEnabled()
      
        
          | bool CCinemaManager::IsEnabled | ( |  | ) | const | 
      
 
 
◆ IsPlaying()
      
        
          | bool CCinemaManager::IsPlaying | ( |  | ) | const | 
      
 
 
◆ Render()
      
        
          | void CCinemaManager::Render | ( |  | ) | const | 
      
 
Renders paths and their nodes (if enabled). 
 
 
◆ SetPathsDrawing()
      
        
          | void CCinemaManager::SetPathsDrawing | ( | const bool | drawPath | ) |  | 
      
 
 
◆ Update()
      
        
          | void CCinemaManager::Update | ( | const float | deltaRealTime | ) | const | 
      
 
Updates CCinemManager and current path. 
- Parameters
- 
  
    | deltaRealTime | Elapsed real time since the last frame. |  
 
 
 
◆ m_DrawPaths
  
  | 
        
          | bool CCinemaManager::m_DrawPaths |  | private | 
 
 
The documentation for this class was generated from the following files: