Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Classes | |
struct | RangeOverlayData |
Public Member Functions | |
int | GetComponentTypeId () const override |
CCmpRangeOverlayRenderer () | |
~CCmpRangeOverlayRenderer ()=default | |
void | Init (const CParamNode ¶mNode) override |
void | Deinit () override |
void | Serialize (ISerializer &serialize) override |
void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize) override |
void | ResetRangeOverlays () override |
Delete all range overlays. More... | |
void | AddRangeOverlay (float radius, const std::string &texture, const std::string &textureMask, float thickness) override |
Add a range overlay to this entity, for example for an aura or attack. More... | |
void | HandleMessage (const CMessage &msg, bool global) override |
virtual void | AddRangeOverlay (float radius, const std::string &texture, const std::string &textureMask, float thickness)=0 |
Add a range overlay to this entity, for example for an aura or attack. More... | |
virtual void | ResetRangeOverlays ()=0 |
Delete all range overlays. More... | |
virtual void | UpdateColor ()=0 |
Updates the overlay color to match the player color. More... | |
Public Member Functions inherited from IComponent | |
virtual | ~IComponent () |
virtual void | Init (const CParamNode ¶mNode)=0 |
virtual void | Deinit ()=0 |
virtual void | HandleMessage (const CMessage &msg, bool global) |
CEntityHandle | GetEntityHandle () const |
void | SetEntityHandle (CEntityHandle ent) |
entity_id_t | GetEntityId () const |
CEntityHandle | GetSystemEntity () const |
const CSimContext & | GetSimContext () const |
void | SetSimContext (const CSimContext &context) |
virtual void | Serialize (ISerializer &serialize)=0 |
virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const |
Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More... | |
virtual JS::Value | GetJSInstance () const |
virtual int | GetComponentTypeId () const =0 |
Static Public Member Functions | |
static void | ClassInit (CComponentManager &componentManager) |
static IComponent * | Allocate (const ScriptInterface &, JS::HandleValue) |
static void | Deallocate (IComponent *cmp) |
static std::string | GetSchema () |
Static Public Member Functions inherited from IComponent | |
static std::string | GetSchema () |
static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
static u8 | GetSerializationVersion () |
Private Member Functions | |
void | UpdateColor () override |
Updates the overlay color to match the player color. More... | |
void | UpdateMessageSubscriptions () |
void | RenderSubmit (SceneCollector &collector, const CFrustum &frustum, bool culling) |
void | UpdateRangeOverlay (RangeOverlayData &rangeOverlay, const float frameOffset) |
Private Attributes | |
bool | m_LastEnabledState |
bool | m_Enabled |
const char * | TEXTURE_BASE_PATH = "art/textures/selection/" |
std::vector< RangeOverlayData > | m_RangeOverlayData |
CColor | m_Color |
Additional Inherited Members | |
Public Types inherited from IComponent | |
using | AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor) |
using | DeallocFunc = void(*)(IComponent *) |
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inlineoverridevirtual |
Add a range overlay to this entity, for example for an aura or attack.
Implements ICmpRangeOverlayRenderer.
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inlinestatic |
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inlinestatic |
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inlinestatic |
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inlineoverridevirtual |
Implements IComponent.
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inlineoverridevirtual |
Implements IComponent.
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inlineoverridevirtual |
Implements IComponent.
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inlinestatic |
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inlineoverridevirtual |
Reimplemented from IComponent.
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inlineoverridevirtual |
Implements IComponent.
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inlineprivate |
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inlineoverridevirtual |
Delete all range overlays.
Implements ICmpRangeOverlayRenderer.
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inlineoverridevirtual |
Implements IComponent.
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inlineoverrideprivatevirtual |
Updates the overlay color to match the player color.
Implements ICmpRangeOverlayRenderer.
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inlineprivate |
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inlineprivate |
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private |
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private |
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private |
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private |
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private |