#include <SilhouetteRenderer.h>
◆ SilhouetteRenderer()
| SilhouetteRenderer::SilhouetteRenderer |
( |
| ) |
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◆ AddCaster()
| void SilhouetteRenderer::AddCaster |
( |
CModel * |
model | ) |
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◆ AddOccluder() [1/2]
| void SilhouetteRenderer::AddOccluder |
( |
CModel * |
model | ) |
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◆ AddOccluder() [2/2]
| void SilhouetteRenderer::AddOccluder |
( |
CPatch * |
patch | ) |
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◆ ComputeSubmissions()
| void SilhouetteRenderer::ComputeSubmissions |
( |
const CCamera & |
camera | ) |
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◆ EndFrame()
| void SilhouetteRenderer::EndFrame |
( |
| ) |
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◆ RenderDebugBounds()
◆ RenderDebugOverlays()
◆ RenderSubmitCasters()
| void SilhouetteRenderer::RenderSubmitCasters |
( |
SceneCollector & |
collector | ) |
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◆ RenderSubmitOccluders()
| void SilhouetteRenderer::RenderSubmitOccluders |
( |
SceneCollector & |
collector | ) |
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◆ RenderSubmitOverlays()
| void SilhouetteRenderer::RenderSubmitOverlays |
( |
SceneCollector & |
collector | ) |
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◆ m_DebugBounds
| std::vector<DebugBounds> SilhouetteRenderer::m_DebugBounds |
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private |
◆ m_DebugEnabled
| bool SilhouetteRenderer::m_DebugEnabled |
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private |
◆ m_DebugRects
| std::vector<DebugRect> SilhouetteRenderer::m_DebugRects |
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private |
◆ m_DebugSpheres
◆ m_ShaderTech
◆ m_SubmittedModelCasters
| std::vector<CModel*> SilhouetteRenderer::m_SubmittedModelCasters |
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private |
◆ m_SubmittedModelOccluders
| std::vector<CModel*> SilhouetteRenderer::m_SubmittedModelOccluders |
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private |
◆ m_SubmittedPatchOccluders
| std::vector<CPatch*> SilhouetteRenderer::m_SubmittedPatchOccluders |
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private |
◆ m_VertexInputLayout
◆ m_VisibleModelCasters
| std::vector<CModel*> SilhouetteRenderer::m_VisibleModelCasters |
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private |
◆ m_VisibleModelOccluders
| std::vector<CModel*> SilhouetteRenderer::m_VisibleModelOccluders |
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private |
◆ m_VisiblePatchOccluders
| std::vector<CPatch*> SilhouetteRenderer::m_VisiblePatchOccluders |
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private |
The documentation for this class was generated from the following files: