![]() |
Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
|


Classes | |
| struct | SBoundaryLine |
Public Member Functions | |
| int | GetComponentTypeId () const override |
| void | Init (const CParamNode ¶mNode) override |
| void | Deinit () override |
| void | Serialize (ISerializer &serialize) override |
| void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize) override |
| void | HandleMessage (const CMessage &msg, bool global) override |
| void | MakeDirtyIfRelevantEntity (entity_id_t ent) |
| const Grid< u8 > & | GetTerritoryGrid () override |
| For each tile, the TERRITORY_PLAYER_MASK bits are player ID; TERRITORY_CONNECTED_MASK is set if the tile is connected to a root object (civ center etc). More... | |
| player_id_t | GetOwner (entity_pos_t x, entity_pos_t z) override |
| Get owner of territory at given position. More... | |
| std::vector< u32 > | GetNeighbours (entity_pos_t x, entity_pos_t z, bool filterConnected) override |
| get the number of neighbour tiles for per player for the selected position More... | |
| bool | IsConnected (entity_pos_t x, entity_pos_t z) override |
| Get whether territory at given position is connected to a root object (civ center etc) owned by that territory's player. More... | |
| void | SetTerritoryBlinking (entity_pos_t x, entity_pos_t z, bool enable) override |
| Set a piece of territory to blinking. More... | |
| bool | IsTerritoryBlinking (entity_pos_t x, entity_pos_t z) override |
| Check if a piece of territory is blinking. More... | |
| void | MakeDirty () |
| bool | NeedUpdateTexture (size_t *dirtyID) override |
| Returns whether the territory texture needs to be updated. More... | |
| bool | NeedUpdateAI (size_t *dirtyID, size_t *dirtyBlinkingID) const override |
| Returns whether the AI territory map needs to be updated. More... | |
| void | CalculateCostGrid () |
| void | CalculateTerritories () |
| u8 | GetTerritoryPercentage (player_id_t player) override |
| Returns the percentage of the world controlled by a given player as defined by the number of territory cells the given player owns. More... | |
| std::vector< STerritoryBoundary > | ComputeBoundaries () |
| void | UpdateBoundaryLines () |
| void | Interpolate (float frameTime, float frameOffset) |
| void | RenderSubmit (SceneCollector &collector, const CFrustum &frustum, bool culling) |
| void | SetVisibility (bool visible) override |
| Enables or disables rendering of an territory borders. More... | |
| void | UpdateColors () override |
| Updates the boundary and territory colors. More... | |
| virtual bool | NeedUpdateTexture (size_t *dirtyID)=0 |
| Returns whether the territory texture needs to be updated. More... | |
| virtual bool | NeedUpdateAI (size_t *dirtyID, size_t *dirtyBlinkingID) const =0 |
| Returns whether the AI territory map needs to be updated. More... | |
| virtual const Grid< u8 > & | GetTerritoryGrid ()=0 |
| For each tile, the TERRITORY_PLAYER_MASK bits are player ID; TERRITORY_CONNECTED_MASK is set if the tile is connected to a root object (civ center etc). More... | |
| virtual player_id_t | GetOwner (entity_pos_t x, entity_pos_t z)=0 |
| Get owner of territory at given position. More... | |
| virtual std::vector< u32 > | GetNeighbours (entity_pos_t x, entity_pos_t z, bool filterConnected)=0 |
| get the number of neighbour tiles for per player for the selected position More... | |
| virtual bool | IsConnected (entity_pos_t x, entity_pos_t z)=0 |
| Get whether territory at given position is connected to a root object (civ center etc) owned by that territory's player. More... | |
| virtual void | SetTerritoryBlinking (entity_pos_t x, entity_pos_t z, bool enable)=0 |
| Set a piece of territory to blinking. More... | |
| virtual bool | IsTerritoryBlinking (entity_pos_t x, entity_pos_t z)=0 |
| Check if a piece of territory is blinking. More... | |
| virtual u8 | GetTerritoryPercentage (player_id_t player)=0 |
| Returns the percentage of the world controlled by a given player as defined by the number of territory cells the given player owns. More... | |
| virtual void | SetVisibility (bool visible)=0 |
| Enables or disables rendering of an territory borders. More... | |
| virtual void | UpdateColors ()=0 |
| Updates the boundary and territory colors. More... | |
Public Member Functions inherited from IComponent | |
| virtual | ~IComponent () |
| virtual void | Init (const CParamNode ¶mNode)=0 |
| virtual void | Deinit ()=0 |
| virtual void | HandleMessage (const CMessage &msg, bool global) |
| CEntityHandle | GetEntityHandle () const |
| void | SetEntityHandle (CEntityHandle ent) |
| entity_id_t | GetEntityId () const |
| CEntityHandle | GetSystemEntity () const |
| const CSimContext & | GetSimContext () const |
| void | SetSimContext (const CSimContext &context) |
| virtual void | Serialize (ISerializer &serialize)=0 |
| virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
| virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const |
| Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More... | |
| virtual JS::Value | GetJSInstance () const |
| virtual int | GetComponentTypeId () const =0 |
Static Public Member Functions | |
| static void | ClassInit (CComponentManager &componentManager) |
| static IComponent * | Allocate (const ScriptInterface &, JS::HandleValue) |
| static void | Deallocate (IComponent *cmp) |
| static std::string | GetSchema () |
Static Public Member Functions inherited from IComponent | |
| static std::string | GetSchema () |
| static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
| static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
| static u8 | GetSerializationVersion () |
Public Attributes | |
| u8 | m_ImpassableCost |
| float | m_BorderThickness |
| float | m_BorderSeparation |
| Grid< u8 > * | m_Territories |
| std::vector< u16 > | m_TerritoryCellCounts |
| u16 | m_TerritoryTotalPassableCellCount |
| Grid< u8 > * | m_CostGrid |
| bool | m_TriggerEvent |
| std::vector< SBoundaryLine > | m_BoundaryLines |
| bool | m_BoundaryLinesDirty |
| double | m_AnimTime |
| TerritoryOverlay * | m_DebugOverlay |
| bool | m_EnableLineDebugOverlays |
| Enable node debugging overlays for boundary lines? More... | |
| std::vector< SOverlayLine > | m_DebugBoundaryLineNodes |
| size_t | m_DirtyID |
| size_t | m_DirtyBlinkingID |
| bool | m_ColorChanged |
Private Attributes | |
| bool | m_Visible |
Additional Inherited Members | |
Public Types inherited from IComponent | |
| using | AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor) |
| using | DeallocFunc = void(*)(IComponent *) |
Static Public Attributes inherited from ICmpTerritoryManager | |
| static const int | NAVCELLS_PER_TERRITORY_TILE = 8 |
| Number of pathfinder navcells per territory tile. More... | |
| static const int | TERRITORY_PLAYER_MASK = 0x1F |
| static const int | TERRITORY_CONNECTED_MASK = 0x20 |
| static const int | TERRITORY_BLINKING_MASK = 0x40 |
| static const int | TERRITORY_PROCESSED_MASK = 0x80 |
|
inlinestatic |
| void CCmpTerritoryManager::CalculateCostGrid | ( | ) |
| void CCmpTerritoryManager::CalculateTerritories | ( | ) |
|
inlinestatic |
| std::vector< STerritoryBoundary > CCmpTerritoryManager::ComputeBoundaries | ( | ) |
|
inlinestatic |
|
inlineoverridevirtual |
Implements IComponent.
|
inlineoverridevirtual |
Implements IComponent.
|
inlineoverridevirtual |
Implements IComponent.
|
overridevirtual |
get the number of neighbour tiles for per player for the selected position
Implements ICmpTerritoryManager.
|
overridevirtual |
Get owner of territory at given position.
Implements ICmpTerritoryManager.
|
inlinestatic |
For each tile, the TERRITORY_PLAYER_MASK bits are player ID; TERRITORY_CONNECTED_MASK is set if the tile is connected to a root object (civ center etc).
Implements ICmpTerritoryManager.
|
overridevirtual |
Returns the percentage of the world controlled by a given player as defined by the number of territory cells the given player owns.
Implements ICmpTerritoryManager.
|
inlineoverridevirtual |
Reimplemented from IComponent.
|
inlineoverridevirtual |
Implements IComponent.
| void CCmpTerritoryManager::Interpolate | ( | float | frameTime, |
| float | frameOffset | ||
| ) |
|
overridevirtual |
Get whether territory at given position is connected to a root object (civ center etc) owned by that territory's player.
Implements ICmpTerritoryManager.
|
overridevirtual |
Check if a piece of territory is blinking.
Implements ICmpTerritoryManager.
|
inline |
|
inline |
|
inlineoverridevirtual |
Returns whether the AI territory map needs to be updated.
Implements ICmpTerritoryManager.
|
inlineoverridevirtual |
Returns whether the territory texture needs to be updated.
Implements ICmpTerritoryManager.
| void CCmpTerritoryManager::RenderSubmit | ( | SceneCollector & | collector, |
| const CFrustum & | frustum, | ||
| bool | culling | ||
| ) |
|
inlineoverridevirtual |
Implements IComponent.
|
overridevirtual |
Set a piece of territory to blinking.
Must be updated on every territory calculation
Implements ICmpTerritoryManager.
|
inlineoverridevirtual |
Enables or disables rendering of an territory borders.
Implements ICmpTerritoryManager.
| void CCmpTerritoryManager::UpdateBoundaryLines | ( | ) |
|
overridevirtual |
Updates the boundary and territory colors.
Implements ICmpTerritoryManager.
| double CCmpTerritoryManager::m_AnimTime |
| float CCmpTerritoryManager::m_BorderSeparation |
| float CCmpTerritoryManager::m_BorderThickness |
| std::vector<SBoundaryLine> CCmpTerritoryManager::m_BoundaryLines |
| bool CCmpTerritoryManager::m_BoundaryLinesDirty |
| bool CCmpTerritoryManager::m_ColorChanged |
| std::vector<SOverlayLine> CCmpTerritoryManager::m_DebugBoundaryLineNodes |
| TerritoryOverlay* CCmpTerritoryManager::m_DebugOverlay |
| size_t CCmpTerritoryManager::m_DirtyBlinkingID |
| size_t CCmpTerritoryManager::m_DirtyID |
| bool CCmpTerritoryManager::m_EnableLineDebugOverlays |
Enable node debugging overlays for boundary lines?
| u8 CCmpTerritoryManager::m_ImpassableCost |
| std::vector<u16> CCmpTerritoryManager::m_TerritoryCellCounts |
| u16 CCmpTerritoryManager::m_TerritoryTotalPassableCellCount |
| bool CCmpTerritoryManager::m_TriggerEvent |
|
private |