|  | Pyrogenesis HEAD
    Pyrogenesis, a RTS Engine | 


| Classes | |
| struct | Projectile | 
| struct | ProjectileImpactAnimation | 
| Public Member Functions | |
| int | GetComponentTypeId () const override | 
| void | Init (const CParamNode ¶mNode) override | 
| void | Deinit () override | 
| void | Serialize (ISerializer &serialize) override | 
| void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize) override | 
| void | HandleMessage (const CMessage &msg, bool global) override | 
| uint32_t | LaunchProjectileAtPoint (const CFixedVector3D &launchPoint, const CFixedVector3D &target, fixed speed, fixed gravity, const std::wstring &actorName, const std::wstring &impactActorName, fixed impactAnimationLifetime) override | 
| Launch a projectile from entity sourceto pointtarget.  More... | |
| void | RemoveProjectile (uint32_t) override | 
| Removes a projectile, used when the projectile has hit a target.  More... | |
| void | RenderModel (CModelAbstract &model, const CVector3D &position, SceneCollector &collector, const CFrustum &frustum, bool culling, const CLosQuerier &los, bool losRevealAll) const | 
| virtual uint32_t | LaunchProjectileAtPoint (const CFixedVector3D &launchPoint, const CFixedVector3D &target, fixed speed, fixed gravity, const std::wstring &actorName, const std::wstring &impactActorName, fixed impactAnimationLifetime)=0 | 
| Launch a projectile from entity sourceto pointtarget.  More... | |
| virtual void | RemoveProjectile (uint32_t id)=0 | 
| Removes a projectile, used when the projectile has hit a target.  More... | |
|  Public Member Functions inherited from IComponent | |
| virtual | ~IComponent () | 
| virtual void | Init (const CParamNode ¶mNode)=0 | 
| virtual void | Deinit ()=0 | 
| virtual void | HandleMessage (const CMessage &msg, bool global) | 
| CEntityHandle | GetEntityHandle () const | 
| void | SetEntityHandle (CEntityHandle ent) | 
| entity_id_t | GetEntityId () const | 
| CEntityHandle | GetSystemEntity () const | 
| const CSimContext & | GetSimContext () const | 
| void | SetSimContext (const CSimContext &context) | 
| virtual void | Serialize (ISerializer &serialize)=0 | 
| virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 | 
| virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | 
| Returns false by default, indicating that a scripted wrapper of this IComponent is not supported.  More... | |
| virtual JS::Value | GetJSInstance () const | 
| virtual int | GetComponentTypeId () const =0 | 
| Static Public Member Functions | |
| static void | ClassInit (CComponentManager &componentManager) | 
| static IComponent * | Allocate (const ScriptInterface &, JS::HandleValue) | 
| static void | Deallocate (IComponent *cmp) | 
| static std::string | GetSchema () | 
|  Static Public Member Functions inherited from IComponent | |
| static std::string | GetSchema () | 
| static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | 
| static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | 
| static u8 | GetSerializationVersion () | 
| Private Member Functions | |
| uint32_t | LaunchProjectile (CFixedVector3D launchPoint, CFixedVector3D targetPoint, fixed speed, fixed gravity, const std::wstring &actorName, const std::wstring &impactActorName, fixed impactAnimationLifetime) | 
| void | AdvanceProjectile (Projectile &projectile, float dt) const | 
| void | Interpolate (float frameTime) | 
| void | RenderSubmit (SceneCollector &collector, const CFrustum &frustum, bool culling) const | 
| Private Attributes | |
| std::vector< Projectile > | m_Projectiles | 
| std::vector< ProjectileImpactAnimation > | m_ProjectileImpactAnimations | 
| uint32_t | m_ActorSeed | 
| uint32_t | m_NextId | 
| Additional Inherited Members | |
|  Public Types inherited from IComponent | |
| using | AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor) | 
| using | DeallocFunc = void(*)(IComponent *) | 
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 | private | 
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 | inlinestatic | 
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 | inlinestatic | 
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 | inlinestatic | 
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 | inlineoverridevirtual | 
Implements IComponent.
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 | inlineoverridevirtual | 
Implements IComponent.
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 | inlineoverridevirtual | 
Implements IComponent.
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 | inlinestatic | 
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 | inlineoverridevirtual | 
Reimplemented from IComponent.
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 | inlineoverridevirtual | 
Implements IComponent.
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 | private | 
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 | private | 
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 | inlineoverridevirtual | 
Launch a projectile from entity source to point target. 
| source | source entity; the projectile will determined from the "projectile" prop in its actor | 
| target | target point | 
| speed | horizontal speed in m/s | 
| gravity | gravitational acceleration in m/s^2 (determines the height of the ballistic curve) | 
| actorName | name of the flying projectile actor | 
| impactActorName | name of the animation actor played when the projectile hits the target or the ground | 
| impactAnimationLifetime | animation lenth | 
Implements ICmpProjectileManager.
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 | overridevirtual | 
Removes a projectile, used when the projectile has hit a target.
| id | of the projectile to remove | 
Implements ICmpProjectileManager.
| void CCmpProjectileManager::RenderModel | ( | CModelAbstract & | model, | 
| const CVector3D & | position, | ||
| SceneCollector & | collector, | ||
| const CFrustum & | frustum, | ||
| bool | culling, | ||
| const CLosQuerier & | los, | ||
| bool | losRevealAll | ||
| ) | const | 
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 | private | 
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 | inlineoverridevirtual | 
Implements IComponent.
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 | private | 
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 | private | 
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 | private | 
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 | private |