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| CDevice () |
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| ~CDevice () override |
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Backend | GetBackend () const override |
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const std::string & | GetName () const override |
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const std::string & | GetVersion () const override |
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const std::string & | GetDriverInformation () const override |
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const std::vector< std::string > & | GetExtensions () const override |
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void | Report (const ScriptRequest &rq, JS::HandleValue settings) override |
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std::unique_ptr< IDeviceCommandContext > | CreateCommandContext () override |
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std::unique_ptr< IGraphicsPipelineState > | CreateGraphicsPipelineState (const SGraphicsPipelineStateDesc &pipelineStateDesc) override |
| Creates a graphics pipeline state. More...
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std::unique_ptr< IComputePipelineState > | CreateComputePipelineState (const SComputePipelineStateDesc &pipelineStateDesc) override |
| Creates a compute pipeline state. More...
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std::unique_ptr< IVertexInputLayout > | CreateVertexInputLayout (const PS::span< const SVertexAttributeFormat > attributes) override |
| Creates a vertex input layout. More...
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std::unique_ptr< ITexture > | CreateTexture (const char *name, const ITexture::Type type, const uint32_t usage, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc &defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount) override |
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std::unique_ptr< ITexture > | CreateTexture2D (const char *name, const uint32_t usage, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc &defaultSamplerDesc, const uint32_t MIPLevelCount=1, const uint32_t sampleCount=1) override |
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std::unique_ptr< IFramebuffer > | CreateFramebuffer (const char *name, SColorAttachment *colorAttachment, SDepthStencilAttachment *depthStencilAttachment) override |
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std::unique_ptr< IBuffer > | CreateBuffer (const char *name, const IBuffer::Type type, const uint32_t size, const uint32_t usage) override |
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std::unique_ptr< IShaderProgram > | CreateShaderProgram (const CStr &name, const CShaderDefines &defines) override |
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bool | AcquireNextBackbuffer () override |
| Acquires a backbuffer for rendering a frame. More...
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IFramebuffer * | GetCurrentBackbuffer (const AttachmentLoadOp, const AttachmentStoreOp, const AttachmentLoadOp, const AttachmentStoreOp) override |
| Returns a framebuffer for the current backbuffer with the required attachment operations. More...
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void | Present () override |
| Presents the backbuffer to the swapchain queue to be flipped on a screen. More...
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void | OnWindowResize (const uint32_t width, const uint32_t height) override |
| Should be called on window surface resize. More...
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bool | IsTextureFormatSupported (const Format format) const override |
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bool | IsFramebufferFormatSupported (const Format format) const override |
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Format | GetPreferredDepthStencilFormat (const uint32_t usage, const bool depth, const bool stencil) const override |
| Returns the most suitable format for the usage. More...
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const Capabilities & | GetCapabilities () const override |
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virtual | ~IDevice () |
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virtual Backend | GetBackend () const =0 |
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virtual const std::string & | GetName () const =0 |
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virtual const std::string & | GetVersion () const =0 |
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virtual const std::string & | GetDriverInformation () const =0 |
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virtual const std::vector< std::string > & | GetExtensions () const =0 |
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virtual void | Report (const ScriptRequest &rq, JS::HandleValue settings)=0 |
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virtual std::unique_ptr< IDeviceCommandContext > | CreateCommandContext ()=0 |
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virtual std::unique_ptr< IGraphicsPipelineState > | CreateGraphicsPipelineState (const SGraphicsPipelineStateDesc &pipelineStateDesc)=0 |
| Creates a graphics pipeline state. More...
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virtual std::unique_ptr< IComputePipelineState > | CreateComputePipelineState (const SComputePipelineStateDesc &pipelineStateDesc)=0 |
| Creates a compute pipeline state. More...
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virtual std::unique_ptr< IVertexInputLayout > | CreateVertexInputLayout (const PS::span< const SVertexAttributeFormat > attributes)=0 |
| Creates a vertex input layout. More...
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virtual std::unique_ptr< ITexture > | CreateTexture (const char *name, const ITexture::Type type, const uint32_t usage, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc &defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount)=0 |
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virtual std::unique_ptr< ITexture > | CreateTexture2D (const char *name, const uint32_t usage, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc &defaultSamplerDesc, const uint32_t MIPLevelCount=1, const uint32_t sampleCount=1)=0 |
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virtual std::unique_ptr< IFramebuffer > | CreateFramebuffer (const char *name, SColorAttachment *colorAttachment, SDepthStencilAttachment *depthStencilAttachment)=0 |
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virtual std::unique_ptr< IBuffer > | CreateBuffer (const char *name, const IBuffer::Type type, const uint32_t size, const uint32_t usage)=0 |
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virtual std::unique_ptr< IShaderProgram > | CreateShaderProgram (const CStr &name, const CShaderDefines &defines)=0 |
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virtual bool | AcquireNextBackbuffer ()=0 |
| Acquires a backbuffer for rendering a frame. More...
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virtual IFramebuffer * | GetCurrentBackbuffer (const AttachmentLoadOp colorAttachmentLoadOp, const AttachmentStoreOp colorAttachmentStoreOp, const AttachmentLoadOp depthStencilAttachmentLoadOp, const AttachmentStoreOp depthStencilAttachmentStoreOp)=0 |
| Returns a framebuffer for the current backbuffer with the required attachment operations. More...
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virtual void | Present ()=0 |
| Presents the backbuffer to the swapchain queue to be flipped on a screen. More...
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virtual void | OnWindowResize (const uint32_t width, const uint32_t height)=0 |
| Should be called on window surface resize. More...
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virtual bool | IsTextureFormatSupported (const Format format) const =0 |
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virtual bool | IsFramebufferFormatSupported (const Format format) const =0 |
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virtual Format | GetPreferredDepthStencilFormat (const uint32_t usage, const bool depth, const bool stencil) const =0 |
| Returns the most suitable format for the usage. More...
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virtual const Capabilities & | GetCapabilities () const =0 |
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