Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Interface for rendering 'overlay' objects (typically sprites), automatically positioned relative to the entity. More...
#include <ICmpOverlayRenderer.h>
Public Member Functions | |
virtual void | Reset ()=0 |
Delete all sprites that have been previously added. More... | |
virtual void | AddSprite (const VfsPath &textureName, const CFixedVector2D &corner0, const CFixedVector2D &corner1, const CFixedVector3D &offset, const std::string &color="255 255 255 255")=0 |
Add a new textured billboard sprite to be rendered. More... | |
Public Member Functions inherited from IComponent | |
virtual | ~IComponent () |
virtual void | Init (const CParamNode ¶mNode)=0 |
virtual void | Deinit ()=0 |
virtual void | HandleMessage (const CMessage &msg, bool global) |
CEntityHandle | GetEntityHandle () const |
void | SetEntityHandle (CEntityHandle ent) |
entity_id_t | GetEntityId () const |
CEntityHandle | GetSystemEntity () const |
const CSimContext & | GetSimContext () const |
void | SetSimContext (const CSimContext &context) |
virtual void | Serialize (ISerializer &serialize)=0 |
virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const |
Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More... | |
virtual JS::Value | GetJSInstance () const |
virtual int | GetComponentTypeId () const =0 |
Static Public Member Functions | |
static void | SetOverrideVisibility (bool visible) |
Enables or disables rendering of all sprites. More... | |
Static Public Member Functions inherited from IComponent | |
static std::string | GetSchema () |
static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
static u8 | GetSerializationVersion () |
Static Protected Attributes | |
static bool | m_OverrideVisible = true |
Additional Inherited Members | |
Public Types inherited from IComponent | |
using | AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor) |
using | DeallocFunc = void(*)(IComponent *) |
Interface for rendering 'overlay' objects (typically sprites), automatically positioned relative to the entity.
Usually driven by the StatusBars component.
(TODO: maybe we should add a "category" argument to Reset/AddSprite/etc, so different components can each maintain independent sets of overlays here?)
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pure virtual |
Add a new textured billboard sprite to be rendered.
textureName | filename of texture to render. |
corner0,corner1 | coordinates of sprite's corners, in world-space units oriented with the camera plane, relative to the sprite position. |
offset | world-space offset of sprite position from the entity's base position. |
color | multiply color of texture |
Implemented in CCmpOverlayRenderer.
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pure virtual |
Delete all sprites that have been previously added.
Implemented in CCmpOverlayRenderer.
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inlinestatic |
Enables or disables rendering of all sprites.
visible | Whether the selectable should be visible. |
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staticprotected |