|  | Pyrogenesis HEAD
    Pyrogenesis, a RTS Engine | 
Interface for rendering 'overlay' objects (typically sprites), automatically positioned relative to the entity. More...
#include <ICmpOverlayRenderer.h>


| Public Member Functions | |
| virtual void | Reset ()=0 | 
| Delete all sprites that have been previously added.  More... | |
| virtual void | AddSprite (const VfsPath &textureName, const CFixedVector2D &corner0, const CFixedVector2D &corner1, const CFixedVector3D &offset, const std::string &color="255 255 255 255")=0 | 
| Add a new textured billboard sprite to be rendered.  More... | |
|  Public Member Functions inherited from IComponent | |
| virtual | ~IComponent () | 
| virtual void | Init (const CParamNode ¶mNode)=0 | 
| virtual void | Deinit ()=0 | 
| virtual void | HandleMessage (const CMessage &msg, bool global) | 
| CEntityHandle | GetEntityHandle () const | 
| void | SetEntityHandle (CEntityHandle ent) | 
| entity_id_t | GetEntityId () const | 
| CEntityHandle | GetSystemEntity () const | 
| const CSimContext & | GetSimContext () const | 
| void | SetSimContext (const CSimContext &context) | 
| virtual void | Serialize (ISerializer &serialize)=0 | 
| virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 | 
| virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | 
| Returns false by default, indicating that a scripted wrapper of this IComponent is not supported.  More... | |
| virtual JS::Value | GetJSInstance () const | 
| virtual int | GetComponentTypeId () const =0 | 
| Static Public Member Functions | |
| static void | SetOverrideVisibility (bool visible) | 
| Enables or disables rendering of all sprites.  More... | |
|  Static Public Member Functions inherited from IComponent | |
| static std::string | GetSchema () | 
| static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | 
| static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | 
| static u8 | GetSerializationVersion () | 
| Static Protected Attributes | |
| static bool | m_OverrideVisible = true | 
| Additional Inherited Members | |
|  Public Types inherited from IComponent | |
| using | AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor) | 
| using | DeallocFunc = void(*)(IComponent *) | 
Interface for rendering 'overlay' objects (typically sprites), automatically positioned relative to the entity.
Usually driven by the StatusBars component.
(TODO: maybe we should add a "category" argument to Reset/AddSprite/etc, so different components can each maintain independent sets of overlays here?)
| 
 | pure virtual | 
Add a new textured billboard sprite to be rendered.
| textureName | filename of texture to render. | 
| corner0,corner1 | coordinates of sprite's corners, in world-space units oriented with the camera plane, relative to the sprite position. | 
| offset | world-space offset of sprite position from the entity's base position. | 
| color | multiply color of texture | 
Implemented in CCmpOverlayRenderer.
| 
 | pure virtual | 
Delete all sprites that have been previously added.
Implemented in CCmpOverlayRenderer.
| 
 | inlinestatic | 
Enables or disables rendering of all sprites.
| visible | Whether the selectable should be visible. | 
| 
 | staticprotected |