#include <ICmpUnitRenderer.h>
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virtual tag_t | AddUnit (CEntityHandle entity, CUnit *unit, const CBoundingSphere &boundsApprox, int flags)=0 |
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virtual void | RemoveUnit (tag_t tag)=0 |
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virtual void | UpdateUnit (tag_t tag, CUnit *unit, const CBoundingSphere &boundsApprox)=0 |
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virtual void | UpdateUnitPos (tag_t tag, bool inWorld, const CVector3D &pos0, const CVector3D &pos1)=0 |
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virtual void | PickAllEntitiesAtPoint (std::vector< std::pair< CEntityHandle, CVector3D > > &outEntities, const CVector3D &origin, const CVector3D &dir, bool allowEditorSelectables) const =0 |
| Return a list of visual entities along with their center point. More...
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virtual float | GetFrameOffset () const =0 |
| Returns the frame offset from the last Interpolate message. More...
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virtual void | SetDebugOverlay (bool enabled)=0 |
| Toggle the rendering of debug info. More...
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virtual | ~IComponent () |
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virtual void | Init (const CParamNode ¶mNode)=0 |
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virtual void | Deinit ()=0 |
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virtual void | HandleMessage (const CMessage &msg, bool global) |
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CEntityHandle | GetEntityHandle () const |
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void | SetEntityHandle (CEntityHandle ent) |
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entity_id_t | GetEntityId () const |
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CEntityHandle | GetSystemEntity () const |
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const CSimContext & | GetSimContext () const |
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void | SetSimContext (const CSimContext &context) |
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virtual void | Serialize (ISerializer &serialize)=0 |
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virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
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virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const |
| Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More...
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virtual JS::Value | GetJSInstance () const |
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virtual int | GetComponentTypeId () const =0 |
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static std::string | GetSchema () |
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static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
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static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
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static u8 | GetSerializationVersion () |
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◆ anonymous enum
Enumerator |
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ACTOR_ONLY | |
VISIBLE_IN_ATLAS_ONLY | |
◆ AddUnit()
◆ GetFrameOffset()
virtual float ICmpUnitRenderer::GetFrameOffset |
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const |
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pure virtual |
Returns the frame offset from the last Interpolate message.
Implemented in CCmpUnitRenderer.
◆ PickAllEntitiesAtPoint()
virtual void ICmpUnitRenderer::PickAllEntitiesAtPoint |
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std::vector< std::pair< CEntityHandle, CVector3D > > & |
outEntities, |
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const CVector3D & |
origin, |
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const CVector3D & |
dir, |
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bool |
allowEditorSelectables |
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pure virtual |
Return a list of visual entities along with their center point.
Visual means they have an associated actor and a visual component, but they could still be hiden in the fog of war for a specific player, for example. NOTE: It's generally faster to do a lot of ray intersection tests than querying a lot of entities for component interfaces and doing these types of tests first.
Implemented in CCmpUnitRenderer.
◆ RemoveUnit()
virtual void ICmpUnitRenderer::RemoveUnit |
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tag_t |
tag | ) |
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pure virtual |
◆ SetDebugOverlay()
virtual void ICmpUnitRenderer::SetDebugOverlay |
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bool |
enabled | ) |
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pure virtual |
◆ UpdateUnit()
◆ UpdateUnitPos()
virtual void ICmpUnitRenderer::UpdateUnitPos |
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tag_t |
tag, |
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bool |
inWorld, |
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const CVector3D & |
pos0, |
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const CVector3D & |
pos1 |
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) |
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pure virtual |
The documentation for this class was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/simulation2/components/ICmpUnitRenderer.h