#include <ICmpAIManager.h>
|  | 
| virtual void | AddPlayer (const std::wstring &id, player_id_t player, uint8_t difficulty, const std::wstring &)=0 | 
|  | Add a new AI player into the world, based on the AI script identified by id(corresponding to a subdirectory in simulation/ai/), to control playerplayer.  More...
 | 
|  | 
| virtual void | SetRNGSeed (uint32_t seed)=0 | 
|  | 
| virtual void | TryLoadSharedComponent ()=0 | 
|  | 
| virtual void | RunGamestateInit ()=0 | 
|  | 
| virtual void | StartComputation ()=0 | 
|  | Call this at the end of a turn, to trigger AI computation which will be ready for the next turn.  More... 
 | 
|  | 
| virtual void | PushCommands ()=0 | 
|  | Call this at the start of a turn, to push the computed AI commands into the command queue.  More... 
 | 
|  | 
| virtual | ~IComponent () | 
|  | 
| virtual void | Init (const CParamNode ¶mNode)=0 | 
|  | 
| virtual void | Deinit ()=0 | 
|  | 
| virtual void | HandleMessage (const CMessage &msg, bool global) | 
|  | 
| CEntityHandle | GetEntityHandle () const | 
|  | 
| void | SetEntityHandle (CEntityHandle ent) | 
|  | 
| entity_id_t | GetEntityId () const | 
|  | 
| CEntityHandle | GetSystemEntity () const | 
|  | 
| const CSimContext & | GetSimContext () const | 
|  | 
| void | SetSimContext (const CSimContext &context) | 
|  | 
| virtual void | Serialize (ISerializer &serialize)=0 | 
|  | 
| virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 | 
|  | 
| virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | 
|  | Returns false by default, indicating that a scripted wrapper of this IComponent is not supported.  More... 
 | 
|  | 
| virtual JS::Value | GetJSInstance () const | 
|  | 
| virtual int | GetComponentTypeId () const =0 | 
|  | 
|  | 
| static JS::Value | GetAIs (const ScriptInterface &scriptInterface) | 
|  | Returns a vector of {"id":"value-for-AddPlayer", "name":"Human readable name"} objects, based on all the available AI scripts.  More... 
 | 
|  | 
| static std::string | GetSchema () | 
|  | 
| static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | 
|  | 
| static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | 
|  | 
| static u8 | GetSerializationVersion () | 
|  | 
◆ AddPlayer()
  
  | 
        
          | virtual void ICmpAIManager::AddPlayer | ( | const std::wstring & | id, |  
          |  |  | player_id_t | player, |  
          |  |  | uint8_t | difficulty, |  
          |  |  | const std::wstring & |  |  
          |  | ) |  |  |  | pure virtual | 
 
Add a new AI player into the world, based on the AI script identified by id (corresponding to a subdirectory in simulation/ai/), to control player player. 
Implemented in CCmpAIManager.
 
 
◆ GetAIs()
Returns a vector of {"id":"value-for-AddPlayer", "name":"Human readable name"} objects, based on all the available AI scripts. 
 
 
◆ PushCommands()
  
  | 
        
          | virtual void ICmpAIManager::PushCommands | ( |  | ) |  |  | pure virtual | 
 
Call this at the start of a turn, to push the computed AI commands into the command queue. 
Implemented in CCmpAIManager.
 
 
◆ RunGamestateInit()
  
  | 
        
          | virtual void ICmpAIManager::RunGamestateInit | ( |  | ) |  |  | pure virtual | 
 
 
◆ SetRNGSeed()
  
  | 
        
          | virtual void ICmpAIManager::SetRNGSeed | ( | uint32_t | seed | ) |  |  | pure virtual | 
 
 
◆ StartComputation()
  
  | 
        
          | virtual void ICmpAIManager::StartComputation | ( |  | ) |  |  | pure virtual | 
 
Call this at the end of a turn, to trigger AI computation which will be ready for the next turn. 
Implemented in CCmpAIManager.
 
 
◆ TryLoadSharedComponent()
  
  | 
        
          | virtual void ICmpAIManager::TryLoadSharedComponent | ( |  | ) |  |  | pure virtual | 
 
 
The documentation for this class was generated from the following files:
- /home/docker/jenkins/workspace/technical-docs/source/simulation2/components/ICmpAIManager.h
- /home/docker/jenkins/workspace/technical-docs/source/simulation2/components/ICmpAIManager.cpp