Pyrogenesis
HEAD
Pyrogenesis, a RTS Engine
- r -
RadiansOffCenter() :
CSoundGroup
Rand() :
CFastRand
RandFloat() :
CFastRand
Rasterize() :
CCmpObstructionManager
,
ICmpObstructionManager
RasterizeHelper() :
CCmpObstructionManager
RawBytes() :
IDeserializer
,
ISerializer
RayIntersect() :
CBoundingBoxAligned
,
CBoundingBoxOriented
,
CBoundingSphere
,
CHFTracer
rbegin() :
PS::StaticVector< T, N >
RData() :
Paths
Read() :
CFileUnpacker
,
SMBIOS::FieldInitializer
,
VorbisBufferAdapter
,
VorbisFileAdapter
ReadbackFramebufferSync() :
Renderer::Backend::Dummy::CDeviceCommandContext
,
Renderer::Backend::GL::CDeviceCommandContext
,
Renderer::Backend::IDeviceCommandContext
,
Renderer::Backend::Vulkan::CDeviceCommandContext
ReadCamera() :
CXMLReader
ReadConfig() :
CVideoMode
ReadConfigAndSetupHooks() :
CRenderingOptions
ReadEntities() :
CXMLReader
ReadEntries() :
ArchiveReader_Zip
,
IArchiveReader
ReadEntry() :
CGameLoader
ReadEntryCallback() :
CGameLoader
ReadEnvironment() :
CXMLReader
ReadExtras() :
FColladaDocument
ReadFont() :
CFontManager
ReadFromFile() :
XMBStorage
ReadPaths() :
CXMLReader
ReadScriptSettings() :
CXMLReader
ReadScriptVal() :
CStdDeserializer
ReadStringLatin1() :
CStdDeserializer
ReadStringUTF16() :
CStdDeserializer
ReadTerrain() :
CXMLReader
ReadTriggers() :
CXMLReader
ReadValue() :
SMBIOS::FieldInitializer
ReadXML() :
CMapReader
,
CXMLReader
ReadXMLEntities() :
CMapReader
RealDirectory() :
RealDirectory
ReallyStartGame() :
CGame
RebuildTerrainTexture() :
CMiniMapTexture
RecalcHash() :
CShaderParams< value_t >::SItems
RecalculateBoundsIfNecessary() :
CRenderableObject
RecalculateSize() :
CPostprocManager
ReceiveCallback() :
CUserReporterWorker
,
ModIo
Receiver() :
FutureSharedStateDetail::Receiver< ResultType >
Recompute() :
HierarchicalPathfinder
RecomputeActorName() :
CCmpVisualActor
,
ICmpVisual
RecomputeAllEdges() :
HierarchicalPathfinder
RecomputeAllRallyPointPaths() :
CCmpRallyPointRenderer
RecomputeDistanceHeightmap() :
WaterManager
RecomputeRallyPointPath() :
CCmpRallyPointRenderer
RecomputeRallyPointPath_wrapper() :
CCmpRallyPointRenderer
RecomputeSweptBounds() :
CCmpUnitRenderer
RecomputeTexture() :
CLOSTexture
,
CTerritoryTexture
RecomputeWaterData() :
CCmpWaterManager
,
ICmpWaterManager
,
WaterManager
RecomputeWindStrength() :
WaterManager
Record() :
CProfiler2::ThreadStorage
RecordAttribute() :
CProfiler2
,
CProfiler2::ThreadStorage
RecordAttributePrintf() :
CProfiler2::ThreadStorage
RecordEvent() :
CProfiler2
RecordFrameStart() :
CProfiler2
,
CProfiler2::ThreadStorage
RecordGPUFrameEnd() :
CProfiler2
RecordGPUFrameStart() :
CProfiler2
RecordGPURegionEnter() :
CProfiler2
RecordGPURegionLeave() :
CProfiler2
RecordLeave() :
CProfiler2::ThreadStorage
RecordRegion() :
CProfiler2GPUARB
RecordRegionEnter() :
CProfiler2
RecordRegionLeave() :
CProfiler2
RecordSyncMarker() :
CProfiler2
,
CProfiler2::ThreadStorage
RecreateBuffers() :
CPostprocManager
RecreateFlareTextures() :
CMiniMap
RecreateOrLoadTexturesIfNeeded() :
WaterManager
RecreateSwapChain() :
Renderer::Backend::Vulkan::CDevice
RecreateTexture() :
ShadowMap
RectContainsGoal() :
PathGoal
RecurseObject() :
IGUIObject
recv() :
glooxwrapper::Client
,
IXmppClient
,
XmppClient
ReduceSegmentsByVisibility() :
CCmpRallyPointRenderer
ReevaluateCurrentLocaleAndReload() :
L10n
RegionCenter() :
HierarchicalPathfinder::Chunk
RegionEnter() :
CProfiler2GPU
,
CProfiler2GPUARB
RegionID() :
HierarchicalPathfinder::RegionID
RegionLeave() :
CProfiler2GPU
,
CProfiler2GPUARB
RegionNavcellNearest() :
HierarchicalPathfinder::Chunk
RegionNearestNavcellInGoal() :
HierarchicalPathfinder::Chunk
Register() :
CCmpUnitMotionManager
,
ICmpUnitMotionManager
,
ScriptFunction
RegisterChild() :
IGUIObject
RegisterComponentType() :
CComponentManager
,
IComponent
RegisterComponentTypeScriptWrapper() :
CComponentManager
,
IComponent
registerConnectionListener() :
glooxwrapper::Client
RegisterContext() :
ScriptEngine
RegisterCurrentThread() :
CProfiler2
RegisterHookAndCall() :
CConfigDB
RegisterInit() :
CGame
,
CGameView
,
CWorld
RegisterInitRMS() :
CWorld
registerIqHandler() :
glooxwrapper::Client
registerMessageHandler() :
glooxwrapper::Client
RegisterMessageType() :
CComponentManager
registerPlugins() :
glooxwrapper::SessionManager
RegisterRealm() :
ScriptContext
registerRegistrationHandler() :
glooxwrapper::Registration
RegisterScriptHandler() :
IGUIObject
RegisterSetting() :
IGUIObject
registerStanzaExtension() :
glooxwrapper::Client
Registration() :
glooxwrapper::Registration
RegistrationHandlerWrapper() :
glooxwrapper::RegistrationHandlerWrapper
RegistrationResultToString() :
XmppClient
RejectFartherPaths() :
CCmpUnitMotion
RelativeOrientation() :
CFixedVector2D
RelaxNGSchema() :
RelaxNGSchema
RelaxNGValidator() :
RelaxNGValidator
Release() :
CVertexBuffer
,
CVertexBufferManager
ReleaseALSource() :
CSoundManager
ReleaseData() :
CHeightMipmap
,
CTerrain
ReleasedHotkey() :
anonymous_namespace{Hotkey.cpp}::ReleasedHotkey
ReleaseFocus() :
IGUIObject
ReleaseGroup() :
CSoundGroup
ReleaseOpenAL() :
CSoundBase
ReleaseOpenALBuffer() :
CBufferItem
ReleaseOpenALStream() :
CStreamItem
ReleaseSoundData() :
CSoundData
Reload() :
CConfigDB
,
CShaderProgram
,
CSoundGroup
,
LongPathfinder
ReloadActor() :
CCmpVisualActor
ReloadAllPages() :
CGUIManager
ReloadAllTextures() :
CTextureManagerImpl
ReloadAnimation() :
CUnitAnimation
ReloadChangedFile() :
CColladaManagerImpl
,
CGUIManager
,
CObjectManager
,
CParticleManager
,
CShaderManager
,
CSimulation2
,
CSimulation2Impl
,
CTextureManagerImpl
,
L10n
ReloadChangedFileCB() :
CColladaManagerImpl
,
CShaderManager
,
CSimulation2Impl
,
CSoundManager
,
CTextureManagerImpl
ReloadChangedFiles() :
CSoundManager
ReloadObject() :
CUnit
ReloadRange() :
CCmpVision
ReloadShaders() :
CRenderer
,
CSceneRenderer
ReloadTerrain() :
CCmpTerrain
,
ICmpTerrain
,
MockTerrain
ReloadUnit() :
CUnitAnimation
ReloadUnitAnimation() :
CCmpVisualActor
ReloadWaterNormalTextures() :
WaterManager
RemainingObjects() :
Allocators::Pool< T, Storage >
RemainingSize() :
MemoryStream
Remove() :
ActiveList
remove() :
Cache< Key, Item, Manager, Divider >
Remove() :
CDynamicSubscription
,
CScriptStatsTable
,
FastSpatialSubdivision
remove() :
Landlord< Key, Entry, McdCalc >
,
Landlord_Lazy< Key, Entry >
,
LRU< Key, Entry >
Remove() :
SpatialSubdivision
remove_() :
Landlord< Key, Entry, McdCalc >
remove_least_valuable() :
Cache< Key, Item, Manager, Divider >
,
Landlord< Key, Entry, McdCalc >
,
Landlord_Lazy< Key, Entry >
,
LRU< Key, Entry >
RemoveClusterShapes() :
CCmpObstruction
RemoveComponentDynamicSubscriptions() :
CComponentManager
RemoveFile() :
IVFS
,
VFS
,
VfsDirectory
RemoveFromRegion() :
CCmpRangeManager
RemoveNode() :
TNSpline
RemovePlayer() :
CNetServerWorker
removePresenceExtension() :
glooxwrapper::Client
RemoveProjectile() :
CCmpProjectileManager
,
ICmpProjectileManager
RemoveShadows() :
CModelDecal
RemoveShadowsRec() :
CModel
RemoveShape() :
CCmpObstructionManager
,
ICmpObstructionManager
RemoveTerrain() :
CTerrainGroup
RemoveThreadStorage() :
CProfiler2
RemoveUnit() :
CCmpUnitRenderer
,
ICmpUnitRenderer
RemoveValue() :
CConfigDB
rend() :
PS::StaticVector< T, N >
Render() :
CCinemaManager
,
CConsole
,
CGameView
,
CLogger
,
CMiniMapTexture
,
CTextRenderer
,
CTexturedLineRData
,
ModelRenderer
,
ShaderModelRenderer
RenderAfterWater() :
ITerrainOverlay
,
TerrainTextureOverlay
RenderArray() :
CParticleEmitter
RenderBases() :
CPatchRData
RenderBeforeWater() :
ITerrainOverlay
,
TerrainOverlay
RenderBigScreenShot() :
CRenderer
RenderBlends() :
CPatchRData
RenderBounds() :
ParticleRenderer
RenderDebugBounds() :
ShadowMap
,
SilhouetteRenderer
RenderDebugOverlays() :
SilhouetteRenderer
RenderDecals() :
CDecalRData
RenderFancyWater() :
TerrainRenderer
RenderFinalTexture() :
CMiniMapTexture
RenderForegroundOverlays() :
OverlayRenderer
RenderFrame() :
CRenderer
RenderFrame2D() :
CRenderer
RenderFrameImpl() :
CRenderer
RenderModel() :
CCmpProjectileManager
,
CPUSkinnedModelVertexRenderer
,
InstancingModelRenderer
,
ModelVertexRenderer
RenderModels() :
CSceneRenderer
RenderModifier() :
RenderModifier
RenderOutline() :
CPatchRData
RenderOutlines() :
TerrainRenderer
RenderOverlays() :
CGameView
RenderOverlaysAfterWater() :
ITerrainOverlay
,
OverlayRenderer
RenderOverlaysBeforeWater() :
ITerrainOverlay
,
OverlayRenderer
RenderParticles() :
CSceneRenderer
,
ParticleRenderer
RenderPatches() :
CSceneRenderer
,
TerrainRenderer
RenderPath() :
CCmpUnitMotion
RenderPriorities() :
CPatchRData
,
TerrainRenderer
RenderProfile() :
CProfileViewer
RenderQuadOverlays() :
OverlayRenderer
RenderReflections() :
CSceneRenderer
RenderRefractions() :
CSceneRenderer
RenderScene() :
CSceneRenderer
RenderSceneOverlays() :
CSceneRenderer
RenderScreenShot() :
CRenderer
RenderShadowMap() :
CSceneRenderer
RenderSides() :
CPatchRData
RenderSilhouettes() :
CSceneRenderer
RenderSimpleWater() :
TerrainRenderer
RenderSky() :
SkyManager
RenderSphereOverlays() :
OverlayRenderer
RenderStreams() :
CPatchRData
RenderSubmissions() :
CSceneRenderer
RenderSubmit() :
CCmpObstructionManager
,
CCmpOverlayRenderer
,
CCmpPathfinder
,
CCmpProjectileManager
,
CCmpRallyPointRenderer
,
CCmpRangeManager
,
CCmpRangeOverlayRenderer
,
CCmpSelectable
,
CCmpTerritoryManager
,
CCmpUnitMotion
,
CCmpUnitRenderer
,
CParticleManager
,
CSimulation2
,
HierarchicalPathfinder
,
VertexPathfinderDebugOverlay
RenderSubmitCasters() :
SilhouetteRenderer
RenderSubmitOccluders() :
SilhouetteRenderer
RenderSubmitOverlays() :
SilhouetteRenderer
RenderTerrainOverlayTexture() :
TerrainRenderer
RenderTerrainShader() :
TerrainRenderer
RenderTextOverlays() :
CSceneRenderer
RenderTexturedOverlayLines() :
OverlayRenderer
RenderTile() :
TerrainOverlay
RenderTileOutline() :
TerrainOverlay
RenderTransparentModels() :
CSceneRenderer
RenderWater() :
TerrainRenderer
RenderWaterFoamOccluders() :
TerrainRenderer
RenderWaterShore() :
CPatchRData
RenderWaterSurface() :
CPatchRData
RenderWaves() :
WaterManager
ReplaceNondeterministicRNG() :
ScriptInterface
ReplacePromise() :
CGUIManager::SGUIPage
Replay() :
CReplayPlayer
RepopulateDirectory() :
IVFS
,
VFS
Report() :
Renderer::Backend::Dummy::CDevice
,
Renderer::Backend::GL::CDevice
,
Renderer::Backend::IDevice
,
Renderer::Backend::Vulkan::CDevice
Reporter() :
anonymous_namespace{HWDetect.cpp}::Reporter
ReportSerializationFailure() :
CSimulation2Impl
RequestLongPath() :
CCmpUnitMotion
RequestRepopulate() :
VfsDirectory
RequestShortPath() :
CCmpUnitMotion
RequestVisibilityUpdate() :
CCmpRangeManager
,
ICmpRangeManager
RequireBytesInStream() :
CStdDeserializer
,
IDeserializer
ReregisterSetting() :
IGUIObject
Rescale() :
CVideoMode
Reserve() :
WriteBuffer
Reset() :
CCinemaPath
,
CCmpOverlayRenderer
,
CCmpRallyPointRenderer
,
CGUIString::SFeedback
,
Codec_ZLibNone
,
Compressor_ZLib
,
CProfileManager
,
CProfileNode
,
CRenderer::Stats
,
CVertexBufferManager::Handle
,
Decompressor_ZLib
,
FastSpatialSubdivision
reset() :
Grid< T >
Reset() :
ICmpOverlayRenderer
,
ICmpRallyPointRenderer
,
ICodec
reset() :
JumpPointCache
Reset() :
OutputBufferManager
,
RL::Interface
reset() :
SparseGrid< T >
Reset() :
SpatialSubdivision
reset_data() :
Grid< T >
ResetActiveQuery() :
CCmpRangeManager
,
ICmpRangeManager
ResetBackendTexture() :
CTexture
ResetCameraAngleZoom() :
CCameraController
ResetCameraTarget() :
CCameraController
,
CGameView
,
ICameraController
ResetComponentState() :
CSimulation2Impl
ResetCursor() :
CVideoMode::CCursor
,
CVideoMode
ResetDerivedData() :
CCmpRangeManager
ResetFade() :
CSoundBase
ResetFile() :
COggData
,
OggStream
,
OggStreamImpl< Adapter >
ResetRangeOverlays() :
CCmpRangeOverlayRenderer
,
ICmpRangeOverlayRenderer
ResetScriptVal() :
CParamNode
ResetState() :
CComponentManager
,
CSceneRenderer
,
CSimulation2
,
CSimulation2Impl
,
CTurnManager
ResetStates() :
CButton
,
CCheckBox
,
CInput
,
CList
,
CSlider
,
CText
,
IGUIButtonBehavior
,
IGUIObject
,
IGUIScrollBarOwner
,
Renderer::Backend::GL::CDeviceCommandContext
ResetSubdivisions() :
CCmpObstructionManager
,
CCmpRangeManager
,
CCmpUnitMotionManager
ResetTranslate() :
CTextRenderer
ResetVars() :
CSoundBase
Resize() :
CPostprocManager
,
CRenderer
,
CSceneRenderer
resize() :
Grid< T >
,
PS::StaticVector< T, N >
ResizeAndOffset() :
CTerrain
ResizeIfNeeded() :
Renderer::Backend::Vulkan::CDeviceCommandContext::CUploadRing
ResizeWindow() :
CVideoMode
ResolveFoundationCollisions() :
CCmpObstruction
,
ICmpObstruction
ResolveFramebuffer() :
Renderer::Backend::Dummy::CDeviceCommandContext
,
Renderer::Backend::GL::CDeviceCommandContext
,
Renderer::Backend::IDeviceCommandContext
,
Renderer::Backend::Vulkan::CDeviceCommandContext
ResolveIncludes() :
CPreprocessorWrapper
ResolveMultisampleFramebuffer() :
CPostprocManager
ResolvePromise() :
CGUIManager::SGUIPage
resource() :
glooxwrapper::JID
Resume() :
CSoundBase
,
ISoundItem
retrieve() :
Cache< Key, Item, Manager, Divider >
RetrieveNotifications() :
DirWatchRequest
Return() :
CProfileNode
RevealShore() :
CCmpRangeManager
,
ICmpRangeManager
RewindTimeWarp() :
CTurnManager
RingBuf() :
RingBuf< T, n >
RNSpline() :
RNSpline
Root() :
Paths
RootData() :
Paths
Rotate() :
CFixedVector2D
,
CMatrix3D
,
CQuaternion
,
CVector2D
Rotate180() :
BlendShape4
,
BlendShape8
Rotate270() :
BlendShape4
,
BlendShape8
Rotate90() :
BlendShape4
,
BlendShape8
Rotated() :
CVector2D
RotateTransposed() :
CMatrix3D
RotateX() :
CMatrix3D
RotateY() :
CMatrix3D
RotateZ() :
CMatrix3D
Roundtrip() :
ComponentTestHelper
RowRaw() :
JumpPointCache::RowRaw
RowTree() :
JumpPointCache::RowTree
Run() :
CAIWorker::CAIPlayer
,
CNetServerWorker
,
CSoundManagerWorker
,
CUserReporterWorker
,
GetAIsHelper
RunGamestateInit() :
CAIWorker
,
CCmpAIManager
,
ICmpAIManager
RunGenerator() :
ScriptFunction
RunHardwareDetection() :
CSoundManager
,
ISoundManager
runJobs() :
Script::JobQueue
RunJobs() :
ScriptContext
RunNetLoop() :
CNetClientSession
RunStep() :
CNetServerWorker
RunThread() :
CNetServerWorker
,
CSoundManagerWorker
,
CUserReporterWorker
RunUntilDeath() :
Threading::WorkerThread
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