Here is a list of all class members with links to the classes they belong to:
- b -
- b : anonymous_namespace{MiniMapTexture.cpp}::MinimapUnitVertex, CColor, CMiniMapTexture::CellIconKey
- B : S3tcBlock, SColor3ub, SColor4ub
- back() : PS::StaticVector< T, N >, RingBuf< T, n >
- BACK : SkyManager
- BackbufferKey : Renderer::Backend::GL::CDevice, Renderer::Backend::Vulkan::CSwapChain::SwapChainBackbuffer
- backbuffers : Renderer::Backend::Vulkan::CSwapChain::SwapChainBackbuffer
- ban() : glooxwrapper::MUCRoom, IXmppClient, XmppClient
- base : DynArray
- Basename() : Path
- baseVertexInputLayout : TerrainRendererInternals
- BeforeCommon() : Path
- begin() : CRenderingOptions::ConfigHooks, EntityMap< T >, glooxwrapper::list< T >, PS::span< T >, PS::StaticVector< T, N >
- Begin() : Renderer::Backend::Vulkan::CRingCommandContext
- begin() : RingBuf< T, n >, XMBAttributeList, XMBElementList
- BeginComputePass() : Renderer::Backend::Dummy::CDeviceCommandContext, Renderer::Backend::GL::CDeviceCommandContext, Renderer::Backend::IDeviceCommandContext, Renderer::Backend::Vulkan::CDeviceCommandContext
- BeginFrame() : CGameView, CRenderer, CSceneRenderer
- BeginFramebufferPass() : Renderer::Backend::Dummy::CDeviceCommandContext, Renderer::Backend::GL::CDeviceCommandContext, Renderer::Backend::IDeviceCommandContext, Renderer::Backend::Vulkan::CDeviceCommandContext
- beginImage() : anonymous_namespace{TextureConverter.cpp}::BufferOutputHandler
- BeginPass() : Renderer::Backend::Dummy::CDeviceCommandContext, Renderer::Backend::GL::CDeviceCommandContext, Renderer::Backend::IDeviceCommandContext, Renderer::Backend::Vulkan::CDeviceCommandContext, RenderModifier, ShaderRenderModifier
- BeginRender() : ShadowMap
- BeginScopedLabel() : Renderer::Backend::Dummy::CDeviceCommandContext, Renderer::Backend::GL::CDeviceCommandContext, Renderer::Backend::IDeviceCommandContext, Renderer::Backend::Vulkan::CDeviceCommandContext
- bestI : HierarchicalPathfinder::InterestingRegion
- bestJ : HierarchicalPathfinder::InterestingRegion
- bfOffBits : BmpHeader
- bfReserved1 : BmpHeader
- bfReserved2 : BmpHeader
- bfSize : BmpHeader
- bfType : BmpHeader
- biBitCount : BmpHeader
- biClrImportant : BmpHeader
- biClrUsed : BmpHeader
- biCompression : BmpHeader
- biHeight : BmpHeader
- BilinearFilter() : CHeightMipmap
- BilinearUpdate() : CHeightMipmap
- Bind() : CParticleEmitter, Renderer::Backend::GL::CShaderProgram, Renderer::Backend::GL::CShaderProgramARB, Renderer::Backend::GL::CShaderProgramGLSL, Renderer::Backend::Vulkan::CShaderProgram
- BindBuffer() : Renderer::Backend::GL::CDeviceCommandContext
- BindClientStates() : Renderer::Backend::GL::CShaderProgram
- BindIndexBuffer() : Renderer::Backend::Vulkan::CDeviceCommandContext
- Binding() : Renderer::Backend::GL::anonymous_namespace{ShaderProgram.cpp}::Binding
- bindingSlot : Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat, Renderer::Backend::SVertexAttributeFormat
- BindingSlots : CCanvas2D::Impl
- BindOutdatedDescriptorSets() : Renderer::Backend::Vulkan::CShaderProgram
- BindTechIfNeeded() : CCanvas2D::Impl
- BindTexture() : Renderer::Backend::GL::CDeviceCommandContext
- BindTo() : ShadowMap
- BindUniforms() : CShaderUniforms
- BindVertexBuffer() : Renderer::Backend::Vulkan::CDeviceCommandContext
- biPlanes : BmpHeader
- biSize : BmpHeader
- biSizeImage : BmpHeader
- bitwise_or() : Grid< T >
- biWidth : BmpHeader
- biXPelsPerMeter : BmpHeader
- biYPelsPerMeter : BmpHeader
- blank() : Grid< T >
- Blend() : CMatrix3D
- Blend4() : CAlphaMapCalculator::Blend4
- Blend8() : CAlphaMapCalculator::Blend8
- BlendBoneMatrices() : CModelDef
- BlendMode : CParticleEmitterType
- blends : STileBlendStack
- BlendShape4() : BlendShape4
- BlendShape8() : BlendShape8
- blendState : Renderer::Backend::SGraphicsPipelineStateDesc
- blendVertexInputLayout : TerrainRendererInternals
- blinking : CCmpTerritoryManager::SBoundaryLine, STerritoryBoundary
- BlitFramebuffer() : Renderer::Backend::Dummy::CDeviceCommandContext, Renderer::Backend::GL::CDeviceCommandContext, Renderer::Backend::IDeviceCommandContext, Renderer::Backend::Vulkan::CDeviceCommandContext
- BlitOutputFramebuffer() : CPostprocManager
- Block() : Allocators::DynamicArena< BLOCK_SIZE >::Block
- blockSize : io::Parameters
- BoardListQuery() : BoardListQuery
- body() : glooxwrapper::Message
- bone : PropPoint
- bones : Skeleton_impl, VertexBlend
- Bool() : IDeserializer, ISerializer
- borderColor : Renderer::Backend::Sampler::Desc
- bottom : CRect
- BottomLeft() : CRect
- BottomRight() : CRect
- BoundBuffer : Renderer::Backend::GL::CDeviceCommandContext
- Bounds() : CBrush
- bounds : SilhouetteRenderer::DebugBounds
- boundsApprox : CCmpUnitRenderer::SUnit
- BOX : CModelAbstract::CustomSelectionShape
- bpp : TgaHeader
- Broadcast() : CNetServerWorker
- BroadcastMessage() : CComponentManager, CSimulation2
- btree : InserterWithoutDuplicates< T >
- BucketBits : SparseGrid< T >
- BucketSize : SparseGrid< T >
- buffer : anonymous_namespace{TextureConverter.cpp}::BufferOutputHandler, BufferedOutputCallback, CNetFileTransferer::AsyncFileReceiveTask, CNetFileTransferer::CNetFileSendTask, CProfiler2::ThreadStorage::HoldBuffer
- Buffer() : OutputBufferManager
- buffer : VorbisBufferAdapter
- BUFFER_AGGREGATE : CProfiler2::ThreadStorage
- BUFFER_NORMAL : CProfiler2::ThreadStorage
- BUFFER_SIZE : CProfiler2
- BUFFER_SPIKE : CProfiler2::ThreadStorage
- BufferedOutputCallback() : BufferedOutputCallback
- bufferedZ : anonymous_namespace{CGUI.cpp}::VisibleObject
- buffers : io::ControlBlockRingBuffer
- bufferSize : BufferedOutputCallback
- bufferUsed : BufferedOutputCallback
- BufferVisitor_Dump() : BufferVisitor_Dump
- Build() : CArchiveBuilder, CPatchRData
- BuildAnimation() : CSkeletonAnimManager
- BuildBaseColor() : CTerrainTextureEntry
- BuildBlends() : CPatchRData
- BuildBoneMatrices() : CSkeletonAnimDef
- BuildCameraRay() : CCamera
- BuildColor4ub() : ModelRenderer
- BuildDirEntListState() : JSI_VFS::BuildDirEntListState
- BuildIndices() : CPatchRData, ModelRenderer
- BuildPositionAndNormals() : ModelRenderer
- BuildSide() : CPatchRData
- BuildSides() : CPatchRData
- BuildSpline() : RNSpline, SNSpline, TNSpline
- BuildTextureRGBA() : AtlasOverlay, HierarchicalOverlay, LongOverlay, TerrainTextureOverlay, TerritoryOverlay
- BuildUV() : ModelRenderer
- BuildVariation() : CObjectBase, CObjectEntry
- BuildVertexData() : CDecalRData
- BuildVertices() : CPatchRData
- BuildWater() : CPatchRData
- bundle_logs : AppHooks