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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Smooth Nonuniform Spline for describing paths with smooth acceleration and deceleration, but without turning. More...
#include <NUSpline.h>


Public Member Functions | |
| virtual | ~SNSpline () |
| void | BuildSpline () |
| void | Smooth () |
Public Member Functions inherited from RNSpline | |
| RNSpline () | |
| virtual | ~RNSpline () |
| void | AddNode (const CFixedVector3D &pos) |
| void | BuildSpline () |
| CVector3D | GetPosition (float time) const |
| CVector3D | GetRotation (float time) const |
| const std::vector< SplineData > & | GetAllNodes () const |
Additional Inherited Members | |
Public Attributes inherited from RNSpline | |
| fixed | MaxDistance |
| int | NodeCount |
Protected Member Functions inherited from RNSpline | |
| CVector3D | GetStartVelocity (int index) |
| CVector3D | GetEndVelocity (int index) |
Protected Attributes inherited from RNSpline | |
| std::vector< SplineData > | Node |
Smooth Nonuniform Spline for describing paths with smooth acceleration and deceleration, but without turning.
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virtualdefault |
| void SNSpline::BuildSpline | ( | ) |
| void SNSpline::Smooth | ( | ) |