#include <TerrainTextureEntry.h>
◆ GroupVector
◆ CTerrainTextureEntry()
◆ ~CTerrainTextureEntry()
CTerrainTextureEntry::~CTerrainTextureEntry |
( |
| ) |
|
◆ BuildBaseColor()
void CTerrainTextureEntry::BuildBaseColor |
( |
| ) |
|
|
private |
◆ GetBaseColor()
u32 CTerrainTextureEntry::GetBaseColor |
( |
| ) |
|
|
inline |
◆ GetDiffuseTexturePath()
const VfsPath & CTerrainTextureEntry::GetDiffuseTexturePath |
( |
| ) |
const |
|
inline |
◆ GetMaterial()
const CMaterial & CTerrainTextureEntry::GetMaterial |
( |
| ) |
const |
|
inline |
◆ GetProperties()
◆ GetTag()
const CStr & CTerrainTextureEntry::GetTag |
( |
| ) |
const |
|
inline |
◆ GetTexture()
const CTexturePtr & CTerrainTextureEntry::GetTexture |
( |
| ) |
const |
|
inline |
◆ GetTextureMatrix()
const CMatrix3D & CTerrainTextureEntry::GetTextureMatrix |
( |
| ) |
const |
|
inline |
◆ m_BaseColor
u32 CTerrainTextureEntry::m_BaseColor |
|
private |
◆ m_BaseColorValid
bool CTerrainTextureEntry::m_BaseColorValid |
|
private |
◆ m_DiffuseTexturePath
VfsPath CTerrainTextureEntry::m_DiffuseTexturePath |
|
private |
◆ m_Groups
◆ m_Material
◆ m_pProperties
◆ m_Tag
CStr CTerrainTextureEntry::m_Tag |
|
private |
◆ m_TerrainAlpha
CTerrainTextureManager::TerrainAlphaMap::iterator CTerrainTextureEntry::m_TerrainAlpha |
◆ m_TextureMatrix
CMatrix3D CTerrainTextureEntry::m_TextureMatrix |
|
private |
The documentation for this class was generated from the following files: