Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include <HierarchicalPathfinder.h>
Public Member Functions | |
HierarchicalOverlay (HierarchicalPathfinder &pathfinderHier) | |
virtual void | BuildTextureRGBA (u8 *data, size_t w, size_t h) |
Called each frame to generate the texture to render on the terrain. More... | |
Public Member Functions inherited from TerrainTextureOverlay | |
TerrainTextureOverlay (float texelsPerTile, int priority=100) | |
~TerrainTextureOverlay () override | |
Public Member Functions inherited from ITerrainOverlay | |
virtual | ~ITerrainOverlay () |
virtual void | RenderBeforeWater (Renderer::Backend::IDeviceCommandContext *deviceCommandContext) |
virtual void | RenderAfterWater (Renderer::Backend::IDeviceCommandContext *deviceCommandContext, int cullGroup) |
Public Attributes | |
HierarchicalPathfinder & | m_PathfinderHier |
Additional Inherited Members | |
Static Public Member Functions inherited from ITerrainOverlay | |
static void | RenderOverlaysBeforeWater (Renderer::Backend::IDeviceCommandContext *deviceCommandContext) |
Draw all ITerrainOverlay objects that exist and that should be drawn before water. More... | |
static void | RenderOverlaysAfterWater (Renderer::Backend::IDeviceCommandContext *deviceCommandContext, int cullGroup) |
Draw all ITerrainOverlay objects that exist and that should be drawn after water. More... | |
Protected Member Functions inherited from TerrainTextureOverlay | |
virtual void | BuildTextureRGBA (u8 *data, size_t w, size_t h)=0 |
Called each frame to generate the texture to render on the terrain. More... | |
SColor4ub | GetColor (size_t idx, u8 alpha) const |
Returns an arbitrary color, for subclasses that want to distinguish different integers visually. More... | |
Protected Member Functions inherited from ITerrainOverlay | |
ITerrainOverlay (int priority) | |
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inline |
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inlinevirtual |
Called each frame to generate the texture to render on the terrain.
data
is w*h*4 bytes, where w and h are the terrain size multiplied by texelsPerTile. data
defaults to fully transparent, and should be filled with data in RGBA order.
Implements TerrainTextureOverlay.
HierarchicalPathfinder& HierarchicalOverlay::m_PathfinderHier |