◆ Binding() [1/2]
Renderer::Backend::GL::anonymous_namespace{ShaderProgram.cpp}::Binding::Binding |
( |
int |
a, |
|
|
int |
b |
|
) |
| |
|
inline |
◆ Binding() [2/2]
Renderer::Backend::GL::anonymous_namespace{ShaderProgram.cpp}::Binding::Binding |
( |
| ) |
|
|
inline |
◆ Active()
bool Renderer::Backend::GL::anonymous_namespace{ShaderProgram.cpp}::Binding::Active |
( |
| ) |
const |
|
inline |
Returns whether this uniform attribute is active in the shader.
If not then there's no point calling Uniform() to set its value.
◆ first
int Renderer::Backend::GL::anonymous_namespace{ShaderProgram.cpp}::Binding::first |
◆ second
int Renderer::Backend::GL::anonymous_namespace{ShaderProgram.cpp}::Binding::second |
The documentation for this struct was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/renderer/backend/gl/ShaderProgram.cpp