Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Struct TerrainRendererInternals: Internal variables used by the TerrainRenderer class. More...
Struct TerrainRendererInternals: Internal variables used by the TerrainRenderer class.
Renderer::Backend::IVertexInputLayout* TerrainRendererInternals::baseVertexInputLayout = nullptr |
Renderer::Backend::IVertexInputLayout* TerrainRendererInternals::blendVertexInputLayout = nullptr |
Renderer::Backend::IVertexInputLayout* TerrainRendererInternals::decalsVertexInputLayout = nullptr |
CShaderTechniquePtr TerrainRendererInternals::fancyWaterTech |
Fancy water shader.
Renderer::Backend::IVertexInputLayout* TerrainRendererInternals::overlayVertexInputLayout = nullptr |
Phase TerrainRendererInternals::phase |
Which phase (submitting or rendering patches) are we in right now?
CShaderTechniquePtr TerrainRendererInternals::shaderTechniqueSolid |
CShaderTechniquePtr TerrainRendererInternals::shaderTechniqueSolidDepthTest |
Renderer::Backend::IVertexInputLayout* TerrainRendererInternals::sideVertexInputLayout = nullptr |
CSimulation2* TerrainRendererInternals::simulation |
Renderer::Backend::IVertexInputLayout* TerrainRendererInternals::streamVertexInputLayout = nullptr |
Renderer::Backend::IVertexInputLayout* TerrainRendererInternals::streamWithPositionAsTexCoordVertexInputLayout = nullptr |
std::vector<CDecalRData*> TerrainRendererInternals::visibleDecals[CSceneRenderer::CULL_MAX] |
Decals that were submitted for this frame.
std::vector<CPatchRData*> TerrainRendererInternals::visiblePatches[CSceneRenderer::CULL_MAX] |
Patches that were submitted for this frame.
Renderer::Backend::IVertexInputLayout* TerrainRendererInternals::waterShoreVertexInputLayout = nullptr |
Renderer::Backend::IVertexInputLayout* TerrainRendererInternals::waterSurfaceVertexInputLayout = nullptr |
Renderer::Backend::IVertexInputLayout* TerrainRendererInternals::waterSurfaceWithDataVertexInputLayout = nullptr |