#include <SkeletonAnimDef.h>
◆ Key
◆ anonymous enum
| Enumerator | 
|---|
| FILE_READ_VERSION |  | 
 
 
◆ anonymous enum
◆ CSkeletonAnimDef()
      
        
          | CSkeletonAnimDef::CSkeletonAnimDef | ( |  | ) |  | 
      
 
 
◆ ~CSkeletonAnimDef()
      
        
          | CSkeletonAnimDef::~CSkeletonAnimDef | ( |  | ) |  | 
      
 
 
◆ BuildBoneMatrices()
      
        
          | void CSkeletonAnimDef::BuildBoneMatrices | ( | float | time, | 
        
          |  |  | CMatrix3D * | matrices, | 
        
          |  |  | bool | loop | 
        
          |  | ) |  | const | 
      
 
 
◆ GetDuration()
  
  | 
        
          | float CSkeletonAnimDef::GetDuration | ( |  | ) | const |  | inline | 
 
 
◆ GetFrameTime()
  
  | 
        
          | float CSkeletonAnimDef::GetFrameTime | ( |  | ) | const |  | inline | 
 
 
◆ GetKey() [1/2]
  
  | 
        
          | Key & CSkeletonAnimDef::GetKey | ( | size_t | frame, |  
          |  |  | size_t | bone |  
          |  | ) |  |  |  | inline | 
 
 
◆ GetKey() [2/2]
  
  | 
        
          | const Key & CSkeletonAnimDef::GetKey | ( | size_t | frame, |  
          |  |  | size_t | bone |  
          |  | ) |  | const |  | inline | 
 
 
◆ GetNumFrames()
  
  | 
        
          | size_t CSkeletonAnimDef::GetNumFrames | ( |  | ) | const |  | inline | 
 
 
◆ GetNumKeys()
  
  | 
        
          | size_t CSkeletonAnimDef::GetNumKeys | ( |  | ) | const |  | inline | 
 
 
◆ Load()
◆ Save()
◆ m_FrameTime
      
        
          | float CSkeletonAnimDef::m_FrameTime | 
      
 
 
◆ m_Keys
      
        
          | std::vector<Key> CSkeletonAnimDef::m_Keys | 
      
 
 
◆ m_NumFrames
      
        
          | size_t CSkeletonAnimDef::m_NumFrames | 
      
 
 
◆ m_NumKeys
      
        
          | size_t CSkeletonAnimDef::m_NumKeys | 
      
 
 
◆ m_UID
      
        
          | u32 CSkeletonAnimDef::m_UID | 
      
 
 
The documentation for this class was generated from the following files: