#include <SkeletonAnimDef.h>
◆ Key
◆ anonymous enum
| Enumerator |
|---|
| FILE_READ_VERSION | |
◆ anonymous enum
◆ CSkeletonAnimDef()
| CSkeletonAnimDef::CSkeletonAnimDef |
( |
| ) |
|
◆ ~CSkeletonAnimDef()
| CSkeletonAnimDef::~CSkeletonAnimDef |
( |
| ) |
|
◆ BuildBoneMatrices()
| void CSkeletonAnimDef::BuildBoneMatrices |
( |
float |
time, |
|
|
CMatrix3D * |
matrices, |
|
|
bool |
loop |
|
) |
| const |
◆ GetDuration()
| float CSkeletonAnimDef::GetDuration |
( |
| ) |
const |
|
inline |
◆ GetFrameTime()
| float CSkeletonAnimDef::GetFrameTime |
( |
| ) |
const |
|
inline |
◆ GetKey() [1/2]
| Key & CSkeletonAnimDef::GetKey |
( |
size_t |
frame, |
|
|
size_t |
bone |
|
) |
| |
|
inline |
◆ GetKey() [2/2]
| const Key & CSkeletonAnimDef::GetKey |
( |
size_t |
frame, |
|
|
size_t |
bone |
|
) |
| const |
|
inline |
◆ GetNumFrames()
| size_t CSkeletonAnimDef::GetNumFrames |
( |
| ) |
const |
|
inline |
◆ GetNumKeys()
| size_t CSkeletonAnimDef::GetNumKeys |
( |
| ) |
const |
|
inline |
◆ Load()
◆ Save()
◆ m_FrameTime
| float CSkeletonAnimDef::m_FrameTime |
◆ m_Keys
| std::vector<Key> CSkeletonAnimDef::m_Keys |
◆ m_NumFrames
| size_t CSkeletonAnimDef::m_NumFrames |
◆ m_NumKeys
| size_t CSkeletonAnimDef::m_NumKeys |
◆ m_UID
| u32 CSkeletonAnimDef::m_UID |
The documentation for this class was generated from the following files: