◆ actor
CUnit* CCmpUnitRenderer::SUnit::actor |
◆ boundsApprox
Worst-case bounding shape, relative to position.
Needs to account for all possible animations, orientations, etc.
◆ culled
bool CCmpUnitRenderer::SUnit::culled |
◆ entity
◆ flags
int CCmpUnitRenderer::SUnit::flags |
◆ inWorld
bool CCmpUnitRenderer::SUnit::inWorld |
Whether the unit has a valid position.
If false, pos0 and pos1 are meaningless.
◆ lastTransformFrame
int CCmpUnitRenderer::SUnit::lastTransformFrame |
m_FrameNumber from when the model's transform was last updated.
This is used to avoid recomputing it multiple times per frame if a model is visible in multiple cull groups.
◆ pos0
World-space positions to interpolate between.
◆ pos1
◆ sweptBounds
Bounds encompassing the unit's bounds when it is anywhere between pos0 and pos1.
◆ visibility
Cached LOS visibility status.
◆ visibilityDirty
bool CCmpUnitRenderer::SUnit::visibilityDirty |
The documentation for this struct was generated from the following file: