Output handler to collect NVTT's output into a simplistic buffer.
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virtual void | beginImage (int size, int width, int height, int depth, int face, int miplevel) |
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virtual bool | writeData (const void *data, int size) |
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virtual void | endImage () |
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Output handler to collect NVTT's output into a simplistic buffer.
◆ beginImage()
virtual void anonymous_namespace{TextureConverter.cpp}::BufferOutputHandler::beginImage |
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int |
size, |
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int |
width, |
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int |
height, |
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int |
depth, |
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int |
face, |
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int |
miplevel |
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) |
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inlinevirtual |
◆ endImage()
virtual void anonymous_namespace{TextureConverter.cpp}::BufferOutputHandler::endImage |
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inlinevirtual |
◆ writeData()
virtual bool anonymous_namespace{TextureConverter.cpp}::BufferOutputHandler::writeData |
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const void * |
data, |
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int |
size |
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) |
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inlinevirtual |
◆ buffer
std::vector<u8> anonymous_namespace{TextureConverter.cpp}::BufferOutputHandler::buffer |
The documentation for this struct was generated from the following file: