Pyrogenesis
trunk
source
renderer
renderer → lib Relation
File in source/renderer
Includes file in source/lib
backend
/
gl
/
Buffer.cpp
code_annotation.h
backend
/
gl
/
Buffer.cpp
config2.h
backend
/
gl
/
Buffer.h
ogl.h
DebugRenderer.cpp
hash.h
DecalRData.cpp
allocators
/
DynamicArena.h
DecalRData.cpp
allocators
/
STLAllocators.h
backend
/
gl
/
Device.cpp
hash.h
backend
/
gl
/
Device.cpp
external_libraries
/
libsdl.h
backend
/
gl
/
Device.cpp
ogl.h
backend
/
gl
/
DeviceCommandContext.h
ogl.h
backend
/
gl
/
Framebuffer.cpp
code_annotation.h
backend
/
gl
/
Framebuffer.cpp
config2.h
backend
/
gl
/
Framebuffer.h
ogl.h
HWLightingModelRenderer.cpp
bits.h
HWLightingModelRenderer.cpp
sysdep
/
rtl.h
backend
/
IShaderProgram.h
file
/
vfs
/
vfs_path.h
backend
/
gl
/
Mapping.cpp
code_annotation.h
backend
/
gl
/
Mapping.cpp
config2.h
backend
/
gl
/
Mapping.h
ogl.h
ModelRenderer.cpp
allocators
/
DynamicArena.h
ModelRenderer.cpp
hash.h
ModelRenderer.cpp
allocators
/
STLAllocators.h
OverlayRenderer.cpp
hash.h
PatchRData.cpp
allocators
/
DynamicArena.h
PatchRData.cpp
allocators
/
STLAllocators.h
backend
/
gl
/
PipelineState.h
ogl.h
PostprocManager.cpp
bits.h
Renderer.cpp
hash.h
Renderer.cpp
allocators
/
shared_ptr.h
Renderer.cpp
tex
/
tex.h
backend
/
gl
/
ShaderProgram.h
ogl.h
backend
/
gl
/
ShaderProgram.h
file
/
vfs
/
vfs_path.h
ShadowMap.cpp
bits.h
SkyManager.cpp
bits.h
SkyManager.cpp
tex
/
tex.h
TerrainOverlay.cpp
bits.h
backend
/
gl
/
Texture.cpp
code_annotation.h
backend
/
gl
/
Texture.cpp
config2.h
backend
/
gl
/
Texture.h
ogl.h
VertexArray.cpp
alignment.h
VertexArray.cpp
sysdep
/
rtl.h
VertexBuffer.cpp
sysdep
/
cpu.h
VertexBufferManager.h
types.h
WaterManager.cpp
bits.h
WaterManager.cpp
timer.h
backend
/
vulkan
/
DescriptorManager.cpp
hash.h
backend
/
vulkan
/
Device.cpp
external_libraries
/
libsdl.h
backend
/
vulkan
/
Device.cpp
hash.h
backend
/
vulkan
/
DeviceSelection.cpp
code_annotation.h
backend
/
vulkan
/
DeviceSelection.cpp
config2.h
backend
/
vulkan
/
Mapping.cpp
code_annotation.h
backend
/
vulkan
/
Mapping.cpp
config2.h
backend
/
vulkan
/
PipelineState.cpp
hash.h
backend
/
vulkan
/
RenderPassManager.cpp
hash.h
backend
/
vulkan
/
RingCommandContext.cpp
bits.h
backend
/
vulkan
/
SamplerManager.cpp
hash.h
backend
/
vulkan
/
SwapChain.cpp
hash.h
backend
/
vulkan
/
Utilities.cpp
code_annotation.h
backend
/
vulkan
/
Utilities.cpp
config2.h
backend
/
vulkan
/
VMA.h
debug.h
backend
/
vulkan
/
VMA.h
sysdep
/
os.h
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