Pyrogenesis trunk
Macros
SkyManager.cpp File Reference
#include "precompiled.h"
#include "renderer/SkyManager.h"
#include "graphics/LightEnv.h"
#include "graphics/ShaderManager.h"
#include "graphics/Terrain.h"
#include "graphics/TextureManager.h"
#include "lib/bits.h"
#include "lib/tex/tex.h"
#include "maths/MathUtil.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/CStr.h"
#include "ps/CStrInternStatic.h"
#include "ps/Filesystem.h"
#include "ps/Game.h"
#include "renderer/backend/IDevice.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include "renderer/RenderingOptions.h"
#include <algorithm>
Include dependency graph for SkyManager.cpp:

Macros

#define ADD_VERTEX(U, V, W, VX, VY, VZ)
 

Macro Definition Documentation

◆ ADD_VERTEX

#define ADD_VERTEX (   U,
  V,
  W,
  VX,
  VY,
  VZ 
)
Value:
STMT( \
attrPosition->X = VX; \
attrPosition->Y = VY; \
attrPosition->Z = VZ; \
++attrPosition; \
attrUV->X = U; \
attrUV->Y = V; \
attrUV->Z = W; \
++attrUV;)
@ W
Definition: Decompose.h:22
#define STMT(STMT_code__)
package code into a single statement.
Definition: code_generation.h:41