Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
|
#include "precompiled.h"
#include "graphics/Color.h"
#include "graphics/LightEnv.h"
#include "graphics/Material.h"
#include "graphics/Model.h"
#include "graphics/ModelDef.h"
#include "graphics/ShaderManager.h"
#include "graphics/TextureManager.h"
#include "lib/allocators/DynamicArena.h"
#include "lib/allocators/STLAllocators.h"
#include "lib/hash.h"
#include "maths/Vector3D.h"
#include "maths/Vector4D.h"
#include "ps/CLogger.h"
#include "ps/containers/Span.h"
#include "ps/CStrInternStatic.h"
#include "ps/Profile.h"
#include "renderer/MikktspaceWrap.h"
#include "renderer/ModelRenderer.h"
#include "renderer/ModelVertexRenderer.h"
#include "renderer/Renderer.h"
#include "renderer/RenderModifiers.h"
#include "renderer/SceneRenderer.h"
#include "renderer/SkyManager.h"
#include "renderer/TimeManager.h"
#include "renderer/WaterManager.h"
Classes | |
struct | ShaderModelRenderer::ShaderModelRendererInternals |
Internal data of the ShaderModelRenderer. More... | |
struct | SMRSortByDistItem |
struct | SMRBatchModel |
struct | SMRCompareSortByDistItem |
class | SMRMaterialBucketKey |
struct | SMRMaterialBucketKeyHash |
struct | SMRTechBucket |
struct | SMRCompareTechBucket |