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DeviceCommandContext.h File Reference
#include "lib/ogl.h"
#include "ps/containers/Span.h"
#include "renderer/backend/Format.h"
#include "renderer/backend/gl/Buffer.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/PipelineState.h"
#include <array>
#include <cstdint>
#include <functional>
#include <memory>
#include <optional>
#include <utility>
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Classes

class  Renderer::Backend::GL::CDeviceCommandContext
 
struct  Renderer::Backend::GL::CDeviceCommandContext::BindUnit
 
class  Renderer::Backend::GL::CDeviceCommandContext::ScopedBind
 
class  Renderer::Backend::GL::CDeviceCommandContext::ScopedBufferBind
 
struct  Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat
 

Namespaces

namespace  Renderer
 
namespace  Renderer::Backend
 
namespace  Renderer::Backend::GL