Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "renderer/DebugRenderer.h"
#include "graphics/Camera.h"
#include "graphics/Color.h"
#include "graphics/ShaderManager.h"
#include "graphics/ShaderProgram.h"
#include "lib/hash.h"
#include "maths/BoundingBoxAligned.h"
#include "maths/Brush.h"
#include "maths/Matrix3D.h"
#include "maths/Vector3D.h"
#include "ps/CStrInternStatic.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include <cmath>
Macros | |
#define | ADD(position) |
#define | ADD(position) |
#define | ADD(position) |
#define | ADD_FACE(x, y, z) |
#define | ADD_PT(u_, v_, x, y, z) |
#define | ADD_VERT(a) |
#define ADD | ( | position | ) |
#define ADD | ( | position | ) |
#define ADD | ( | position | ) |
#define ADD_FACE | ( | x, | |
y, | |||
z | |||
) |
#define ADD_PT | ( | u_, | |
v_, | |||
x, | |||
y, | |||
z | |||
) |
#define ADD_VERT | ( | a | ) |