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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"#include "Texture.h"#include "lib/code_annotation.h"#include "lib/config2.h"#include "renderer/backend/gl/Device.h"#include "renderer/backend/gl/DeviceCommandContext.h"#include "renderer/backend/gl/Mapping.h"#include <algorithm>
Namespaces | |
| namespace | Renderer |
| namespace | Renderer::Backend |
| namespace | Renderer::Backend::GL |
| namespace | Renderer::Backend::GL::anonymous_namespace{Texture.cpp} |
Functions | |
| GLint | Renderer::Backend::GL::anonymous_namespace{Texture.cpp}::CalculateMinFilter (const Sampler::Desc &defaultSamplerDesc, const uint32_t MIPLevelCount) |
| GLint | Renderer::Backend::GL::anonymous_namespace{Texture.cpp}::AddressModeToGLEnum (Sampler::AddressMode addressMode) |
| GLenum | Renderer::Backend::GL::anonymous_namespace{Texture.cpp}::TypeToGLEnum (CTexture::Type type) |