Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
Texture.cpp File Reference
#include "precompiled.h"
#include "Texture.h"
#include "lib/code_annotation.h"
#include "lib/config2.h"
#include "renderer/backend/gl/Device.h"
#include "renderer/backend/gl/DeviceCommandContext.h"
#include "renderer/backend/gl/Mapping.h"
#include <algorithm>
Include dependency graph for Texture.cpp:

Namespaces

namespace  Renderer
 
namespace  Renderer::Backend
 
namespace  Renderer::Backend::GL
 
namespace  Renderer::Backend::GL::anonymous_namespace{Texture.cpp}
 

Functions

GLint Renderer::Backend::GL::anonymous_namespace{Texture.cpp}::CalculateMinFilter (const Sampler::Desc &defaultSamplerDesc, const uint32_t MIPLevelCount)
 
GLint Renderer::Backend::GL::anonymous_namespace{Texture.cpp}::AddressModeToGLEnum (Sampler::AddressMode addressMode)
 
GLenum Renderer::Backend::GL::anonymous_namespace{Texture.cpp}::TypeToGLEnum (CTexture::Type type)