Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "Texture.h"
#include "lib/code_annotation.h"
#include "lib/config2.h"
#include "renderer/backend/gl/Device.h"
#include "renderer/backend/gl/DeviceCommandContext.h"
#include "renderer/backend/gl/Mapping.h"
#include <algorithm>
Namespaces | |
namespace | Renderer |
namespace | Renderer::Backend |
namespace | Renderer::Backend::GL |
namespace | Renderer::Backend::GL::anonymous_namespace{Texture.cpp} |
Functions | |
GLint | Renderer::Backend::GL::anonymous_namespace{Texture.cpp}::CalculateMinFilter (const Sampler::Desc &defaultSamplerDesc, const uint32_t MIPLevelCount) |
GLint | Renderer::Backend::GL::anonymous_namespace{Texture.cpp}::AddressModeToGLEnum (Sampler::AddressMode addressMode) |
GLenum | Renderer::Backend::GL::anonymous_namespace{Texture.cpp}::TypeToGLEnum (CTexture::Type type) |