Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "lib/file/vfs/vfs_path.h"
#include "ps/CStrIntern.h"
#include "renderer/backend/Format.h"
#include "renderer/backend/IDeviceObject.h"
Go to the source code of this file.
Classes | |
struct | Renderer::Backend::SVertexAttributeFormat |
class | Renderer::Backend::IVertexInputLayout |
IVertexInputLayout stores precompiled list of vertex attributes. More... | |
class | Renderer::Backend::IShaderProgram |
IShaderProgram is a container for multiple shaders of different types. More... | |
Namespaces | |
namespace | Renderer |
namespace | Renderer::Backend |
Enumerations | |
enum class | Renderer::Backend::VertexAttributeStream : uint32_t { Renderer::Backend::POSITION , Renderer::Backend::NORMAL , Renderer::Backend::COLOR , Renderer::Backend::UV0 , Renderer::Backend::UV1 , Renderer::Backend::UV2 , Renderer::Backend::UV3 , Renderer::Backend::UV4 , Renderer::Backend::UV5 , Renderer::Backend::UV6 , Renderer::Backend::UV7 } |
enum class | Renderer::Backend::VertexAttributeRate : uint32_t { Renderer::Backend::PER_VERTEX , Renderer::Backend::PER_INSTANCE } |