Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "Mapping.h"
#include "lib/code_annotation.h"
#include "lib/config2.h"
Namespaces | |
namespace | Renderer |
namespace | Renderer::Backend |
namespace | Renderer::Backend::GL |
namespace | Renderer::Backend::GL::Mapping |
Macros | |
#define | CASE(NAME, GL_NAME) case CompareOp::NAME: op = GL_NAME; break |
#define | CASE(NAME, GL_NAME) case StencilOp::NAME: op = GL_NAME; break |
#define | CASE(NAME) case BlendFactor::NAME: factor = GL_##NAME; break |
Functions | |
GLenum | Renderer::Backend::GL::Mapping::FromCompareOp (const CompareOp compareOp) |
GLenum | Renderer::Backend::GL::Mapping::FromStencilOp (const StencilOp stencilOp) |
GLenum | Renderer::Backend::GL::Mapping::FromBlendFactor (const BlendFactor blendFactor) |
GLenum | Renderer::Backend::GL::Mapping::FromBlendOp (const BlendOp blendOp) |
#define CASE | ( | NAME | ) | case BlendFactor::NAME: factor = GL_##NAME; break |
#define CASE | ( | NAME, | |
GL_NAME | |||
) | case CompareOp::NAME: op = GL_NAME; break |
#define CASE | ( | NAME, | |
GL_NAME | |||
) | case StencilOp::NAME: op = GL_NAME; break |