Here is a list of all file members with links to the files they belong to:
- r -
- RADTODEG : MathUtil.h
- RaiseError() : utf8.cpp
- rand() : rand.h, rand.cpp
- RayTriIntersect() : HFTracer.cpp
- read() : wfilesystem.cpp, XMBData.cpp, wfilesystem.h
- read_be16() : byte_order.cpp, byte_order.h
- read_be32() : byte_order.cpp, byte_order.h
- read_be64() : byte_order.cpp, byte_order.h
- READ_COLOR : MapReader.cpp
- READ_FLOAT : MapReader.cpp
- read_le16() : byte_order.cpp, byte_order.h
- read_le32() : byte_order.cpp, byte_order.h
- read_le64() : byte_order.cpp, byte_order.h
- ReadJSON() : Simulation2.cpp
- ReadRelativeDistanceFromSLIT() : wnuma.cpp
- RECONNECT_INVERVAL : UserReport.cpp
- reflect_cols() : Decompose.cpp
- reflect_rows() : Decompose.cpp
- REGISTER_BOOLEAN_SCRIPT_SETTING : JSInterface_GameView.cpp, JSInterface_Renderer.cpp
- REGISTER_COMPONENT_SCRIPT_WRAPPER : ScriptComponent.h
- REGISTER_COMPONENT_TYPE : Component.h
- REGISTER_FUNC_NAME : CCmpAIManager.cpp
- REGISTER_L10N : JSInterface_L10n.cpp
- REGISTER_L10N_FUNC : JSInterface_L10n.cpp
- REGISTER_MAPGEN_FUNC : MapGenerator.cpp
- REGISTER_XMPP : JSInterface_Lobby.cpp
- RegisterFileReloadFunc() : Filesystem.h, Filesystem.cpp
- REGISTERING : Loader.cpp
- ReindexGeometry() : GeomReindex.cpp, GeomReindex.h
- relativeDistance : wnuma.cpp
- relaxNGErrorHandler() : RelaxNG.cpp
- ReloadChangedFileCB() : ObjectManager.cpp, ParticleManager.cpp, GUIManager.cpp
- ReloadChangedFiles() : Filesystem.cpp, Filesystem.h
- RenameFile() : file_system.cpp, file_system.h
- RENDER_LIMIT : CLogger.cpp
- RENDER_QUERIES : ShaderDefines.h
- RENDER_TIMEOUT : CLogger.cpp
- RENDER_TIMEOUT_RATE : CLogger.cpp
- RENDERDATA_UPDATE_INDICES : RenderableObject.h
- RENDERDATA_UPDATE_VERTICES : RenderableObject.h
- RenderDebugMode : RenderingOptions.h
- RendererIncrementalLoad() : main.cpp
- RenderModifierPtr : ModelRenderer.h
- RenderPath : RenderingOptions.h
- REPLACE : debug_stl.cpp
- ReplaceIfInvalid() : utf8.cpp
- REPORT_DESCRIPTOR_INDEXING_CONSTANT : DeviceSelection.cpp
- REPORT_DESCRIPTOR_INDEXING_FEATURE : DeviceSelection.cpp
- REPORT_FEATURE : DeviceSelection.cpp
- REPORT_LIMITS_CONSTANT : DeviceSelection.cpp
- REPORT_SURFACE_CAPABILITIES_CONSTANT : DeviceSelection.cpp
- REPORTER_VERSION : UserReport.cpp
- REQUIRE : CommonConvert.h
- require_() : CommonConvert.h, CommonConvert.cpp
- REQUIRE_SUCCESS : CommonConvert.h
- ResetActiveHotkeys() : Hotkey.cpp, Hotkey.h
- resolution : timer.cpp
- ResolveSymbol_lk() : wdbg_sym.cpp
- Restart : main.cpp
- RestartAsAtlas : main.cpp
- RestartEngine() : main.cpp, GameSetup.cpp, JSInterface_Mod.cpp, stub_impl_hack.h
- RESTRICT : code_annotation.h
- RETURN_0_IF_ERR : status.h
- RETURN_STATUS_FROM_CALLBACK : status.h
- RETURN_STATUS_IF_ERR : status.h
- ReverseSortWeight() : CommonConvert.cpp
- rewriteBuffer() : Profiler2.cpp
- RGB_DESATURATION : CCmpSelectable.cpp
- RGBAColor : Color.h
- RGBColor : Color.h
- RootID() : HierarchicalPathfinder.cpp
- rotlFixed : MD5.cpp
- round_away_from_zero() : Fixed.h
- round_down() : bits.h
- round_down_to_pow2() : bits.h
- ROUND_UP : bits.h
- round_up() : bits.h
- round_up_to_pow2() : bits.h
- RoundStride() : VertexArray.cpp
- ROW : NetStats.cpp
- Row_Bytes : ScriptStats.cpp
- Row_InData : NetStats.cpp
- Row_LastRecvTime : NetStats.cpp
- Row_LastRTT : NetStats.cpp
- Row_LastSendTime : NetStats.cpp
- Row_MaxBytes : ScriptStats.cpp
- Row_MTU : NetStats.cpp
- Row_NextTimeout : NetStats.cpp
- Row_NumberGC : ScriptStats.cpp
- Row_OutData : NetStats.cpp
- Row_PacketsLost : NetStats.cpp
- Row_PacketsSent : NetStats.cpp
- Row_ReliableInTransit : NetStats.cpp
- Row_RTT : NetStats.cpp
- RowPtr : tex_codec.h
- RQUERY_SKY_CUBE : ShaderDefines.h
- RQUERY_TIME : ShaderDefines.h
- RQUERY_WATER_TEX : ShaderDefines.h
- rtl_AllocateAligned() : rtl.h, gcc.cpp, msc.cpp
- rtl_FreeAligned() : rtl.h, gcc.cpp, msc.cpp
- RTLD_GLOBAL : wdlfcn.h
- RTLD_LAZY : wdlfcn.h
- RTLD_LOCAL : wdlfcn.h
- RTLD_NOW : wdlfcn.h
- RunBufferVisitor() : Profiler2.cpp
- RunGameOrAtlas() : main.cpp
- RunHardwareDetection() : HWDetect.cpp, HWDetect.h
- RunMapGenerationScript() : MapGenerator.cpp, MapGenerator.h