Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "ps/GameSetup/GameSetup.h"
#include "graphics/GameView.h"
#include "graphics/MapReader.h"
#include "graphics/TerrainTextureManager.h"
#include "gui/CGUI.h"
#include "gui/GUIManager.h"
#include "gui/Scripting/JSInterface_GUIManager.h"
#include "i18n/L10n.h"
#include "lib/app_hooks.h"
#include "lib/config2.h"
#include "lib/external_libraries/libsdl.h"
#include "lib/file/common/file_stats.h"
#include "lib/input.h"
#include "lib/timer.h"
#include "lobby/IXmppClient.h"
#include "network/NetServer.h"
#include "network/NetClient.h"
#include "network/NetMessage.h"
#include "network/NetMessages.h"
#include "network/scripting/JSInterface_Network.h"
#include "ps/CConsole.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/Filesystem.h"
#include "ps/Game.h"
#include "ps/GameSetup/Atlas.h"
#include "ps/GameSetup/Paths.h"
#include "ps/GameSetup/Config.h"
#include "ps/GameSetup/CmdLineArgs.h"
#include "ps/GameSetup/HWDetect.h"
#include "ps/Globals.h"
#include "ps/GUID.h"
#include "ps/Hotkey.h"
#include "ps/Joystick.h"
#include "ps/Loader.h"
#include "ps/Mod.h"
#include "ps/ModIo.h"
#include "ps/Profile.h"
#include "ps/ProfileViewer.h"
#include "ps/Profiler2.h"
#include "ps/Pyrogenesis.h"
#include "ps/scripting/JSInterface_Console.h"
#include "ps/scripting/JSInterface_Game.h"
#include "ps/scripting/JSInterface_Main.h"
#include "ps/scripting/JSInterface_VFS.h"
#include "ps/TouchInput.h"
#include "ps/UserReport.h"
#include "ps/Util.h"
#include "ps/VideoMode.h"
#include "ps/VisualReplay.h"
#include "ps/World.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include "renderer/VertexBufferManager.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptStats.h"
#include "scriptinterface/ScriptContext.h"
#include "scriptinterface/ScriptConversions.h"
#include "simulation2/Simulation2.h"
#include "simulation2/scripting/JSInterface_Simulation.h"
#include "soundmanager/scripting/JSInterface_Sound.h"
#include "soundmanager/ISoundManager.h"
#include "tools/atlas/GameInterface/GameLoop.h"
#include <X11/Xlib.h>
#include <fstream>
#include <iostream>
#include <boost/algorithm/string/classification.hpp>
#include <boost/algorithm/string/join.hpp>
#include <boost/algorithm/string/split.hpp>
Macros | |
#define | MUST_INIT_X11 1 |
Functions | |
void | RestartEngine () |
ERROR_GROUP (System) | |
ERROR_TYPE (System, SDLInitFailed) | |
ERROR_TYPE (System, VmodeFailed) | |
ERROR_TYPE (System, RequiredExtensionsMissing) | |
ErrorReactionInternal | psDisplayError (const wchar_t *text, size_t flags) |
void | MountMods (const Paths &paths, const std::vector< CStr > &mods) |
Mounts all files of the given mods in the global VFS. More... | |
void | InitVfs (const CmdLineArgs &args) |
static void | InitPs (bool setup_gui, const CStrW &gui_page, ScriptInterface *srcScriptInterface, JS::HandleValue initData) |
void | InitInput () |
static void | ShutdownPs () |
static void | InitSDL () |
static void | ShutdownSDL () |
void | EndGame () |
void | ShutdownNetworkAndUI () |
Has to be called before ShutdownConfigAndSubsequent . More... | |
void | ShutdownConfigAndSubsequent () |
static void | FixLocales () |
void | EarlyInit () |
initialize global modules that are be needed before Init. More... | |
bool | Autostart (const CmdLineArgs &args) |
bool | AutostartVisualReplay (const std::string &replayFile) |
Returns true if the user has intended to start a visual replay from command line. More... | |
bool | Init (const CmdLineArgs &args, int flags) |
Returns true if successful, false if Init is aborted early (for instance if mods changed, or if we are using -dumpSchema). More... | |
void | InitGraphics (const CmdLineArgs &args, int flags, const std::vector< CStr > &installedMods, ScriptContext &scriptContext, ScriptInterface &scriptInterface) |
ShutdownNetworkAndUI has to be called later. More... | |
bool | InitNonVisual (const CmdLineArgs &args) |
ShutdownNetworkAndUI has to be called later. More... | |
CStr8 | LoadSettingsOfScenarioMap (const VfsPath &mapPath) |
Temporarily loads a scenario map and retrieves the "ScriptSettings" JSON data from it. More... | |
void | AutostartLoadScript (const ScriptInterface &scriptInterface, const VfsPath &path) |
CParamNode | GetTemplate (const std::string &templateName) |
void | CancelLoad (const CStrW &message) |
bool | InDevelopmentCopy () |
Variables | |
thread_local std::shared_ptr< ScriptContext > | g_ScriptContext |
bool | g_InDevelopmentCopy |
bool | g_CheckedIfInDevelopmentCopy = false |
#define MUST_INIT_X11 1 |
bool Autostart | ( | const CmdLineArgs & | args | ) |
void AutostartLoadScript | ( | const ScriptInterface & | scriptInterface, |
const VfsPath & | path | ||
) |
bool AutostartVisualReplay | ( | const std::string & | replayFile | ) |
Returns true if the user has intended to start a visual replay from command line.
void CancelLoad | ( | const CStrW & | message | ) |
void EarlyInit | ( | ) |
initialize global modules that are be needed before Init.
must be called from the very beginning of main.
void EndGame | ( | ) |
ERROR_GROUP | ( | System | ) |
ERROR_TYPE | ( | System | , |
RequiredExtensionsMissing | |||
) |
ERROR_TYPE | ( | System | , |
SDLInitFailed | |||
) |
ERROR_TYPE | ( | System | , |
VmodeFailed | |||
) |
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static |
CParamNode GetTemplate | ( | const std::string & | templateName | ) |
bool InDevelopmentCopy | ( | ) |
bool Init | ( | const CmdLineArgs & | args, |
int | flags | ||
) |
Returns true if successful, false if Init is aborted early (for instance if mods changed, or if we are using -dumpSchema).
ShutdownConfigAndSubsequent
has to be called later.
void InitGraphics | ( | const CmdLineArgs & | args, |
int | flags, | ||
const std::vector< CStr > & | installedMods, | ||
ScriptContext & | scriptContext, | ||
ScriptInterface & | scriptInterface | ||
) |
ShutdownNetworkAndUI
has to be called later.
void InitInput | ( | ) |
bool InitNonVisual | ( | const CmdLineArgs & | args | ) |
ShutdownNetworkAndUI
has to be called later.
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static |
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static |
void InitVfs | ( | const CmdLineArgs & | args | ) |
CStr8 LoadSettingsOfScenarioMap | ( | const VfsPath & | mapPath | ) |
Temporarily loads a scenario map and retrieves the "ScriptSettings" JSON data from it.
The scenario map format is used for scenario and skirmish map types (random games do not use a "map" (format) but a small JavaScript program which creates a map on the fly). It contains a section to initialize the game setup screen.
mapPath | Absolute path (from VFS root) to the map file to peek in. |
void MountMods | ( | const Paths & | paths, |
const std::vector< CStr > & | mods | ||
) |
Mounts all files of the given mods in the global VFS.
Make sure to call CacheEnabledModVersions after every call to this.
ErrorReactionInternal psDisplayError | ( | const wchar_t * | text, |
size_t | flags | ||
) |
void RestartEngine | ( | ) |
void ShutdownConfigAndSubsequent | ( | ) |
void ShutdownNetworkAndUI | ( | ) |
Has to be called before ShutdownConfigAndSubsequent
.
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static |
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static |
bool g_CheckedIfInDevelopmentCopy = false |
bool g_InDevelopmentCopy |
thread_local std::shared_ptr<ScriptContext> g_ScriptContext |