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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"#include "GUIManager.h"#include "gui/CGUI.h"#include "lib/timer.h"#include "lobby/IXmppClient.h"#include "ps/CLogger.h"#include "ps/Filesystem.h"#include "ps/GameSetup/Config.h"#include "ps/Profile.h"#include "ps/VideoMode.h"#include "ps/XML/Xeromyces.h"#include "scriptinterface/FunctionWrapper.h"#include "scriptinterface/Object.h"#include "scriptinterface/Promises.h"#include "scriptinterface/ScriptContext.h"#include "scriptinterface/ScriptInterface.h"#include "scriptinterface/StructuredClone.h"
Namespaces | |
| namespace | anonymous_namespace{GUIManager.cpp} |
Functions | |
| InReaction | gui_handler (const SDL_Event_ *ev) |
| static Status | ReloadChangedFileCB (void *param, const VfsPath &path) |
Variables | |
| const CStr | anonymous_namespace{GUIManager.cpp}::EVENT_NAME_GAME_LOAD_PROGRESS = "GameLoadProgress" |
| const CStr | anonymous_namespace{GUIManager.cpp}::EVENT_NAME_WINDOW_RESIZED = "WindowResized" |
| CGUIManager * | g_GUI = nullptr |
| InReaction gui_handler | ( | const SDL_Event_ * | ev | ) |
| CGUIManager* g_GUI = nullptr |