Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "GUIManager.h"
#include "gui/CGUI.h"
#include "lib/timer.h"
#include "lobby/IXmppClient.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/Config.h"
#include "ps/Profile.h"
#include "ps/VideoMode.h"
#include "ps/XML/Xeromyces.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/Promises.h"
#include "scriptinterface/ScriptContext.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/StructuredClone.h"
Namespaces | |
namespace | anonymous_namespace{GUIManager.cpp} |
Functions | |
InReaction | gui_handler (const SDL_Event_ *ev) |
static Status | ReloadChangedFileCB (void *param, const VfsPath &path) |
Variables | |
const CStr | anonymous_namespace{GUIManager.cpp}::EVENT_NAME_GAME_LOAD_PROGRESS = "GameLoadProgress" |
const CStr | anonymous_namespace{GUIManager.cpp}::EVENT_NAME_WINDOW_RESIZED = "WindowResized" |
CGUIManager * | g_GUI = nullptr |
InReaction gui_handler | ( | const SDL_Event_ * | ev | ) |
CGUIManager* g_GUI = nullptr |