Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "JSInterface_Renderer.h"
#include "graphics/TextureManager.h"
#include "renderer/RenderingOptions.h"
#include "renderer/Renderer.h"
#include "scriptinterface/FunctionWrapper.h"
Namespaces | |
namespace | JSI_Renderer |
Macros | |
#define | IMPLEMENT_BOOLEAN_SCRIPT_SETTING(NAME) |
#define | REGISTER_BOOLEAN_SCRIPT_SETTING(NAME) |
Functions | |
JSI_Renderer::IMPLEMENT_BOOLEAN_SCRIPT_SETTING (DisplayFrustum) | |
JSI_Renderer::IMPLEMENT_BOOLEAN_SCRIPT_SETTING (DisplayShadowsFrustum) | |
std::string | JSI_Renderer::GetRenderPath () |
std::string | JSI_Renderer::GetRenderDebugMode () |
void | JSI_Renderer::SetRenderDebugMode (const std::string &mode) |
bool | JSI_Renderer::TextureExists (const std::wstring &filename) |
void | JSI_Renderer::RegisterScriptFunctions (const ScriptRequest &rq) |
#define IMPLEMENT_BOOLEAN_SCRIPT_SETTING | ( | NAME | ) |
#define REGISTER_BOOLEAN_SCRIPT_SETTING | ( | NAME | ) |