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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"#include "SceneRenderer.h"#include "graphics/Camera.h"#include "graphics/Decal.h"#include "graphics/GameView.h"#include "graphics/LightEnv.h"#include "graphics/LOSTexture.h"#include "graphics/MaterialManager.h"#include "graphics/MiniMapTexture.h"#include "graphics/Model.h"#include "graphics/ModelDef.h"#include "graphics/ParticleManager.h"#include "graphics/Patch.h"#include "graphics/ShaderManager.h"#include "graphics/TerritoryTexture.h"#include "graphics/Terrain.h"#include "graphics/Texture.h"#include "graphics/TextureManager.h"#include "maths/Matrix3D.h"#include "maths/MathUtil.h"#include "ps/CLogger.h"#include "ps/ConfigDB.h"#include "ps/CStrInternStatic.h"#include "ps/Game.h"#include "ps/Profile.h"#include "ps/World.h"#include "renderer/backend/IDevice.h"#include "renderer/CPUSkinnedModelRenderer.h"#include "renderer/DebugRenderer.h"#include "renderer/InstancingModelRenderer.h"#include "renderer/ModelRenderer.h"#include "renderer/OverlayRenderer.h"#include "renderer/ParticleRenderer.h"#include "renderer/Renderer.h"#include "renderer/RenderingOptions.h"#include "renderer/RenderModifiers.h"#include "renderer/ShadowMap.h"#include "renderer/SilhouetteRenderer.h"#include "renderer/SkyManager.h"#include "renderer/TerrainOverlay.h"#include "renderer/TerrainRenderer.h"#include "renderer/WaterManager.h"#include <algorithm>
Classes | |
| struct | SScreenRect |
| class | CSceneRenderer::Internals |
| Struct CSceneRendererInternals: Truly hide data that is supposed to be hidden in this structure so it won't even appear in header files. More... | |
| struct | CSceneRenderer::Internals::Models |
| Various model renderers. More... | |