Pyrogenesis trunk
Camera.h
Go to the documentation of this file.
1/* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * CCamera holds a view and a projection matrix. It also has a frustum
20 * which can be used to cull objects for rendering.
21 */
22
23#ifndef INCLUDED_CAMERA
24#define INCLUDED_CAMERA
25
27#include "maths/Frustum.h"
28#include "maths/Matrix3D.h"
29
30#include <array>
31
32// view port
34{
35 int m_X;
36 int m_Y;
39};
40
42{
43 public:
44 // Represents camera viewport or frustum side in 3D space.
45 using Quad = std::array<CVector3D, 4>;
46
47 enum class ProjectionType
48 {
49 CUSTOM,
50 ORTHO,
51 PERSPECTIVE,
52 };
53
54 CCamera();
56
58 const CMatrix3D& GetProjection() const { return m_ProjMat; }
60 void SetProjection(const CMatrix3D& matrix);
61 void SetProjectionFromCamera(const CCamera& camera);
62 void SetOrthoProjection(float nearp, float farp, float scale);
63 void SetPerspectiveProjection(float nearp, float farp, float fov);
65
67 const CMatrix3D& GetOrientation() const { return m_Orientation; }
68
69 // Updates the frustum planes. Should be called
70 // everytime the view or projection matrices are
71 // altered.
72 void UpdateFrustum(const CBoundingBoxAligned& scissor = CBoundingBoxAligned(CVector3D(-1.0f, -1.0f, -1.0f), CVector3D(1.0f, 1.0f, 1.0f)));
73 void ClipFrustum(const CPlane& clipPlane);
74 const CFrustum& GetFrustum() const { return m_ViewFrustum; }
75
76 void SetViewPort(const SViewPort& viewport);
77 const SViewPort& GetViewPort() const { return m_ViewPort; }
78 float GetAspectRatio() const;
79
80 float GetNearPlane() const { return m_NearPlane; }
81 float GetFarPlane() const { return m_FarPlane; }
82 float GetFOV() const { return m_FOV; }
83 float GetOrthoScale() const { return m_OrthoScale; }
84
85 // Returns a quad of view in camera space at given distance from camera.
86 void GetViewQuad(float dist, Quad& quad) const;
87
88 // Builds a ray passing through the screen coordinate (px, py), calculates
89 // origin and direction of the ray.
90 void BuildCameraRay(int px, int py, CVector3D& origin, CVector3D& dir) const;
91
92 // General helpers that seem to fit here
93
94 // Get the screen-space coordinates corresponding to a given world-space position
95 void GetScreenCoordinates(const CVector3D& world, float& x, float& y) const;
96
97 // Get the point on the terrain corresponding to pixel (px,py) (or the mouse coordinates)
98 // The aboveWater parameter determines whether we want to stop at the water plane or also get underwater points
99 CVector3D GetWorldCoordinates(int px, int py, bool aboveWater=false) const;
100 // Get the point on the plane at height h corresponding to pixel (px,py)
101 CVector3D GetWorldCoordinates(int px, int py, float h) const;
102 // Get the point on the terrain (or water plane) the camera is pointing towards
103 CVector3D GetFocus() const;
104
106
107 // Build an orientation matrix from camera position, camera focus point, and up-vector
108 void LookAt(const CVector3D& camera, const CVector3D& focus, const CVector3D& up);
109
110 // Build an orientation matrix from camera position, camera orientation, and up-vector
111 void LookAlong(const CVector3D& camera, CVector3D orientation, CVector3D up);
112
113 public:
114 // This is the orientation matrix. The inverse of this
115 // is the view matrix
117
118 private:
121
122 float m_NearPlane = 0.0f;
123 float m_FarPlane = 0.0f;
124 union
125 {
126 float m_FOV;
128 };
130
132};
133
134#endif // INCLUDED_CAMERA
Definition: BoundingBoxAligned.h:34
Definition: Camera.h:42
ProjectionType m_ProjType
Definition: Camera.h:120
float GetFarPlane() const
Definition: Camera.h:81
void SetProjectionFromCamera(const CCamera &camera)
Definition: Camera.cpp:51
ProjectionType
Definition: Camera.h:48
void LookAlong(const CVector3D &camera, CVector3D orientation, CVector3D up)
Definition: Camera.cpp:445
CMatrix3D m_ProjMat
Definition: Camera.h:119
float GetFOV() const
Definition: Camera.h:82
CCamera()
Definition: Camera.cpp:33
void BuildCameraRay(int px, int py, CVector3D &origin, CVector3D &dir) const
Definition: Camera.cpp:206
void SetOrthoProjection(float nearp, float farp, float scale)
Definition: Camera.cpp:67
void GetScreenCoordinates(const CVector3D &world, float &x, float &y) const
Definition: Camera.cpp:240
float GetOrthoScale() const
Definition: Camera.h:83
void SetViewPort(const SViewPort &viewport)
Definition: Camera.cpp:150
const CFrustum & GetFrustum() const
Definition: Camera.h:74
std::array< CVector3D, 4 > Quad
Definition: Camera.h:45
CMatrix3D m_Orientation
Definition: Camera.h:116
void SetPerspectiveProjection(float nearp, float farp, float fov)
Definition: Camera.cpp:79
void ClipFrustum(const CPlane &clipPlane)
Definition: Camera.cpp:143
float m_OrthoScale
Definition: Camera.h:127
const CMatrix3D & GetOrientation() const
Definition: Camera.h:67
void GetViewQuad(float dist, Quad &quad) const
Definition: Camera.cpp:163
CMatrix3D GetViewProjection() const
Definition: Camera.h:59
float m_FarPlane
Definition: Camera.h:123
float m_FOV
Definition: Camera.h:126
const SViewPort & GetViewPort() const
Definition: Camera.h:77
void UpdateFrustum(const CBoundingBoxAligned &scissor=CBoundingBoxAligned(CVector3D(-1.0f, -1.0f, -1.0f), CVector3D(1.0f, 1.0f, 1.0f)))
Definition: Camera.cpp:92
CMatrix3D & GetOrientation()
Definition: Camera.h:66
void LookAt(const CVector3D &camera, const CVector3D &focus, const CVector3D &up)
Definition: Camera.cpp:439
void SetProjection(const CMatrix3D &matrix)
Definition: Camera.cpp:45
float m_NearPlane
Definition: Camera.h:122
CVector3D GetWorldCoordinates(int px, int py, bool aboveWater=false) const
Definition: Camera.cpp:252
ProjectionType GetProjectionType() const
Definition: Camera.h:64
const CMatrix3D & GetProjection() const
Definition: Camera.h:58
CFrustum m_ViewFrustum
Definition: Camera.h:131
CBoundingBoxAligned GetBoundsInViewPort(const CBoundingBoxAligned &boundigBox) const
Definition: Camera.cpp:396
CMatrix3D & GetProjection()
Definition: Camera.h:57
float GetAspectRatio() const
Definition: Camera.cpp:158
CVector3D GetFocus() const
Definition: Camera.cpp:336
SViewPort m_ViewPort
Definition: Camera.h:129
float GetNearPlane() const
Definition: Camera.h:80
Definition: Frustum.h:37
Definition: Matrix3D.h:34
void GetInverse(CMatrix3D &dst) const
Definition: Matrix3D.cpp:303
Definition: Plane.h:39
Definition: Vector3D.h:31
Definition: Camera.h:34
int m_Y
Definition: Camera.h:36
int m_X
Definition: Camera.h:35
int m_Height
Definition: Camera.h:38
int m_Width
Definition: Camera.h:37