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Pyrogenesis, a RTS Engine
ParticleRenderer.h
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1/* Copyright (C) 2022 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_PARTICLERENDERER
19#define INCLUDED_PARTICLERENDERER
20
22
24class CShaderDefines;
26
27/**
28 * Render particles.
29 */
31{
33
34public:
37
38 /**
39 * Add an emitter for rendering in this frame.
40 */
41 void Submit(int cullGroup, CParticleEmitter* emitter);
42
43 /**
44 * Prepare internal data structures for rendering.
45 * Must be called after all Submit calls for a frame, and before
46 * any rendering calls.
47 */
48 void PrepareForRendering(const CShaderDefines& context);
49
50 /**
51 * Upload internal data to the backend. Must be called after the data is
52 * prepared and before any rendering calls.
53 */
54 void Upload(
55 Renderer::Backend::IDeviceCommandContext* deviceCommandContext);
56
57 /**
58 * Reset the list of submitted overlays.
59 */
60 void EndFrame();
61
62 /**
63 * Render all the submitted particles.
64 */
65 void RenderParticles(
66 Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
67 int cullGroup, bool wireframe = false);
68
69 /**
70 * Render bounding boxes for all the submitted emitters.
71 */
72 void RenderBounds(int cullGroup);
73
74private:
76};
77
78#endif // INCLUDED_PARTICLERENDERER
Particle emitter.
Definition: ParticleEmitter.h:69
Represents a mapping of name strings to value strings, for use with #if and #ifdef and similar condit...
Definition: ShaderDefines.h:147
Render particles.
Definition: ParticleRenderer.h:31
NONCOPYABLE(ParticleRenderer)
ParticleRenderer()
Definition: ParticleRenderer.cpp:43
~ParticleRenderer()
Definition: ParticleRenderer.cpp:49
void RenderParticles(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, int cullGroup, bool wireframe=false)
Render all the submitted particles.
Definition: ParticleRenderer.cpp:136
void Submit(int cullGroup, CParticleEmitter *emitter)
Add an emitter for rendering in this frame.
Definition: ParticleRenderer.cpp:54
void Upload(Renderer::Backend::IDeviceCommandContext *deviceCommandContext)
Upload internal data to the backend.
Definition: ParticleRenderer.cpp:128
ParticleRendererInternals * m
Definition: ParticleRenderer.h:75
void PrepareForRendering(const CShaderDefines &context)
Prepare internal data structures for rendering.
Definition: ParticleRenderer.cpp:87
void RenderBounds(int cullGroup)
Render bounding boxes for all the submitted emitters.
Definition: ParticleRenderer.cpp:185
void EndFrame()
Reset the list of submitted overlays.
Definition: ParticleRenderer.cpp:59
Definition: IDeviceCommandContext.h:42
Definition: ParticleRenderer.cpp:33