Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
SkyManager.h
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1/* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Sky settings and texture management
20 */
21
22#ifndef INCLUDED_SKYMANAGER
23#define INCLUDED_SKYMANAGER
24
25#include "graphics/Texture.h"
30
31#include <memory>
32#include <vector>
33
34/**
35 * Class SkyManager: Maintain sky settings and textures, and render the sky.
36 */
38{
39public:
40 SkyManager();
41
42 /**
43 * Render the sky.
44 */
45 void RenderSky(
46 Renderer::Backend::IDeviceCommandContext* deviceCommandContext);
47
48 /**
49 * Return the currently selected sky set name.
50 */
51 inline const CStrW& GetSkySet() const
52 {
53 return m_SkySet;
54 }
55
57
58 /**
59 * Set the sky set name.
60 */
61 void SetSkySet(const CStrW& name);
62
63 /**
64 * Return a sorted list of available sky sets, in a form suitable
65 * for passing to SetSkySet.
66 */
67 std::vector<CStrW> GetSkySets() const;
68
69 bool IsSkyVisible() const
70 {
71 return m_SkyVisible;
72 }
73
74 void SetSkyVisible(bool value)
75 {
76 m_SkyVisible = value;
77 }
78
79 /**
80 * Load all sky textures from files and upload to GPU.
81 */
83 Renderer::Backend::IDeviceCommandContext* deviceCommandContext);
84
85private:
86 void CreateSkyCube();
87
88 bool m_SkyVisible = true;
89
90 /// Name of current skyset (a directory within art/textures/skies)
91 CStrW m_SkySet;
92
93 // Indices into m_SkyTexture
94 enum
95 {
102 };
103
104 // Sky textures
107
111
113};
114
115
116#endif // INCLUDED_SKYMANAGER
Definition: IDeviceCommandContext.h:42
Definition: ITexture.h:34
IVertexInputLayout stores precompiled list of vertex attributes.
Definition: IShaderProgram.h:74
Class SkyManager: Maintain sky settings and textures, and render the sky.
Definition: SkyManager.h:38
VertexArray::Attribute m_AttributePosition
Definition: SkyManager.h:109
VertexArray m_VertexArray
Definition: SkyManager.h:108
bool m_SkyVisible
Definition: SkyManager.h:88
CTexturePtr m_SkyTexture[NUMBER_OF_TEXTURES]
Definition: SkyManager.h:105
@ LEFT
Definition: SkyManager.h:99
@ FRONT
Definition: SkyManager.h:96
@ TOP
Definition: SkyManager.h:100
@ BACK
Definition: SkyManager.h:97
@ RIGHT
Definition: SkyManager.h:98
@ NUMBER_OF_TEXTURES
Definition: SkyManager.h:101
void SetSkySet(const CStrW &name)
Set the sky set name.
Definition: SkyManager.cpp:179
void CreateSkyCube()
Definition: SkyManager.cpp:262
bool IsSkyVisible() const
Definition: SkyManager.h:69
Renderer::Backend::ITexture * GetSkyCube()
Definition: SkyManager.cpp:174
void LoadAndUploadSkyTexturesIfNeeded(Renderer::Backend::IDeviceCommandContext *deviceCommandContext)
Load all sky textures from files and upload to GPU.
Definition: SkyManager.cpp:49
VertexArray::Attribute m_AttributeUV
Definition: SkyManager.h:110
void SetSkyVisible(bool value)
Definition: SkyManager.h:74
const CStrW & GetSkySet() const
Return the currently selected sky set name.
Definition: SkyManager.h:51
CTexturePtr m_SkyTextureCube
Definition: SkyManager.h:106
SkyManager()
Definition: SkyManager.cpp:42
void RenderSky(Renderer::Backend::IDeviceCommandContext *deviceCommandContext)
Render the sky.
Definition: SkyManager.cpp:210
Renderer::Backend::IVertexInputLayout * m_VertexInputLayout
Definition: SkyManager.h:112
std::vector< CStrW > GetSkySets() const
Return a sorted list of available sky sets, in a form suitable for passing to SetSkySet.
Definition: SkyManager.cpp:189
CStrW m_SkySet
Name of current skyset (a directory within art/textures/skies)
Definition: SkyManager.h:91
Definition: VertexArray.h:138
std::shared_ptr< CTexture > CTexturePtr
Definition: Texture.h:23
Definition: VertexArray.h:141