Pyrogenesis  trunk
InstancingModelRenderer.h
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1 /* Copyright (C) 2022 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 /*
19  * Special ModelVertexRender that only works for non-animated models,
20  * but is very fast for instanced models.
21  */
22 
23 #ifndef INCLUDED_INSTANCINGMODELRENDERER
24 #define INCLUDED_INSTANCINGMODELRENDERER
25 
27 
29 
30 /**
31  * Render non-animated (but potentially moving) models using a ShaderRenderModifier.
32  * This computes and binds per-vertex data; the modifier is responsible
33  * for setting any shader uniforms etc (including the instancing transform).
34  */
36 {
37 public:
38  InstancingModelRenderer(bool gpuSkinning, bool calculateTangents);
40 
41  // Implementations
42  CModelRData* CreateModelData(const void* key, CModel* model) override;
43  void UpdateModelData(CModel* model, CModelRData* data, int updateflags) override;
44 
45  void UploadModelData(
46  Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
47  CModel* model, CModelRData* data) override;
48  void PrepareModelDef(
49  Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
50  const CModelDef& def) override;
51  void RenderModel(Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
52  Renderer::Backend::IShaderProgram* shader, CModel* model, CModelRData* data) override;
53 
54 protected:
56 };
57 
58 #endif // INCLUDED_INSTANCINGMODELRENDERER
CModelRData * CreateModelData(const void *key, CModel *model) override
CreateModelData: Create internal data for one model.
Definition: InstancingModelRenderer.cpp:317
InstancingModelRenderer(bool gpuSkinning, bool calculateTangents)
Definition: InstancingModelRenderer.cpp:302
Definition: ModelDef.h:140
void PrepareModelDef(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CModelDef &def) override
PrepareModelDef: Setup backend state for rendering of models that use the given CModelDef object as b...
Definition: InstancingModelRenderer.cpp:350
Render non-animated (but potentially moving) models using a ShaderRenderModifier. ...
Definition: InstancingModelRenderer.h:35
InstancingModelRendererInternals * m
Definition: InstancingModelRenderer.h:55
void UploadModelData(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, CModel *model, CModelRData *data) override
Upload per-model data to backend.
Definition: InstancingModelRenderer.cpp:342
void RenderModel(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, Renderer::Backend::IShaderProgram *shader, CModel *model, CModelRData *data) override
RenderModel: Invoke the rendering commands for the given model.
Definition: InstancingModelRenderer.cpp:370
~InstancingModelRenderer()
Definition: InstancingModelRenderer.cpp:310
pthread_key_t key
Definition: wpthread.cpp:140
IShaderProgram is a container for multiple shaders of different types.
Definition: IShaderProgram.h:80
void UpdateModelData(CModel *model, CModelRData *data, int updateflags) override
UpdateModelData: Calculate per-model data for each frame.
Definition: InstancingModelRenderer.cpp:337
Class CModelRData: Render data that is maintained per CModel.
Definition: ModelRenderer.h:62
Class ModelVertexRenderer: Normal ModelRenderer implementations delegate vertex array management and ...
Definition: ModelVertexRenderer.h:43
Definition: Model.h:46
Definition: IDeviceCommandContext.h:40
Definition: InstancingModelRenderer.cpp:287