Pyrogenesis
trunk
source
graphics
Texture.h
Go to the documentation of this file.
1
/* Copyright (C) 2015 Wildfire Games.
2
* This file is part of 0 A.D.
3
*
4
* 0 A.D. is free software: you can redistribute it and/or modify
5
* it under the terms of the GNU General Public License as published by
6
* the Free Software Foundation, either version 2 of the License, or
7
* (at your option) any later version.
8
*
9
* 0 A.D. is distributed in the hope that it will be useful,
10
* but WITHOUT ANY WARRANTY; without even the implied warranty of
11
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12
* GNU General Public License for more details.
13
*
14
* You should have received a copy of the GNU General Public License
15
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16
*/
17
18
#ifndef INCLUDED_TEXTURE
19
#define INCLUDED_TEXTURE
20
21
// Forward-declare for CTextureManager handles
22
class
CTexture
;
23
typedef
std::shared_ptr<CTexture>
CTexturePtr
;
24
25
#endif
CTexture
Represents a texture object.
Definition:
TextureManager.h:262
CTexturePtr
std::shared_ptr< CTexture > CTexturePtr
Definition:
Texture.h:23
Generated by
1.9.4