Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
MaterialManager.h
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1/* Copyright (C) 2012 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_MATERIALMANAGER
19#define INCLUDED_MATERIALMANAGER
20
21#include <map>
22#include "Material.h"
24
26{
27public:
29 CMaterial LoadMaterial(const VfsPath& pathname);
30
31private:
32 std::map<VfsPath, CMaterial> m_Materials;
34};
35
36#endif // INCLUDED_MATERIALMANAGER
Definition: MaterialManager.h:26
float qualityLevel
Definition: MaterialManager.h:33
CMaterial LoadMaterial(const VfsPath &pathname)
Definition: MaterialManager.cpp:44
CMaterialManager()
Definition: MaterialManager.cpp:34
std::map< VfsPath, CMaterial > m_Materials
Definition: MaterialManager.h:32
Definition: Material.h:29
Definition: path.h:80