Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
ParticleManager.h
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1/* Copyright (C) 2019 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_PARTICLEMANAGER
19#define INCLUDED_PARTICLEMANAGER
20
23
24#include <boost/random/mersenne_twister.hpp>
25#include <list>
26#include <unordered_map>
27
28class SceneCollector;
29
31{
32public:
35
37
38 /**
39 * Tell the manager to handle rendering of an emitter that is no longer
40 * attached to a unit.
41 */
42 void AddUnattachedEmitter(const CParticleEmitterPtr& emitter);
43
44 /**
45 * Delete unattached emitters if we don't wish to see them anymore (like in actor viewer)
46 */
48
49 void RenderSubmit(SceneCollector& collector, const CFrustum& frustum);
50
51 void Interpolate(const float simFrameLength);
52
53 float GetCurrentTime() const { return m_CurrentTime; }
54
55 Status ReloadChangedFile(const VfsPath& path);
56
57 /// Random number generator shared between all particle emitters.
58 boost::mt19937 m_RNG;
59
60private:
62
63 std::list<CParticleEmitterPtr> m_UnattachedEmitters;
64
65 std::unordered_map<VfsPath, CParticleEmitterTypePtr> m_EmitterTypes;
66};
67
68#endif // INCLUDED_PARTICLEMANAGER
std::shared_ptr< CParticleEmitterType > CParticleEmitterTypePtr
Definition: ParticleEmitterType.h:123
std::shared_ptr< CParticleEmitter > CParticleEmitterPtr
Definition: ParticleEmitter.h:46
Definition: Frustum.h:37
Definition: ParticleManager.h:31
~CParticleManager()
Definition: ParticleManager.cpp:39
std::unordered_map< VfsPath, CParticleEmitterTypePtr > m_EmitterTypes
Definition: ParticleManager.h:65
CParticleManager()
Definition: ParticleManager.cpp:33
void ClearUnattachedEmitters()
Delete unattached emitters if we don't wish to see them anymore (like in actor viewer)
Definition: ParticleManager.cpp:60
std::list< CParticleEmitterPtr > m_UnattachedEmitters
Definition: ParticleManager.h:63
void AddUnattachedEmitter(const CParticleEmitterPtr &emitter)
Tell the manager to handle rendering of an emitter that is no longer attached to a unit.
Definition: ParticleManager.cpp:55
CParticleEmitterTypePtr LoadEmitterType(const VfsPath &path)
Definition: ParticleManager.cpp:44
void Interpolate(const float simFrameLength)
Definition: ParticleManager.cpp:65
Status ReloadChangedFile(const VfsPath &path)
Definition: ParticleManager.cpp:98
float GetCurrentTime() const
Definition: ParticleManager.h:53
void RenderSubmit(SceneCollector &collector, const CFrustum &frustum)
Definition: ParticleManager.cpp:85
float m_CurrentTime
Definition: ParticleManager.h:61
boost::mt19937 m_RNG
Random number generator shared between all particle emitters.
Definition: ParticleManager.h:58
Definition: path.h:80
This interface accepts renderable objects.
Definition: Scene.h:90
i64 Status
Error handling system.
Definition: status.h:173