18 #ifndef INCLUDED_PARTICLEMANAGER 19 #define INCLUDED_PARTICLEMANAGER 24 #include <boost/random/mersenne_twister.hpp> 26 #include <unordered_map> 68 #endif // INCLUDED_PARTICLEMANAGER float m_CurrentTime
Definition: ParticleManager.h:61
std::shared_ptr< CParticleEmitterType > CParticleEmitterTypePtr
Definition: ParticleEmitterType.h:123
This interface accepts renderable objects.
Definition: Scene.h:89
std::shared_ptr< CParticleEmitter > CParticleEmitterPtr
Definition: ParticleEmitter.h:46
std::unordered_map< VfsPath, CParticleEmitterTypePtr > m_EmitterTypes
Definition: ParticleManager.h:65
boost::mt19937 m_RNG
Random number generator shared between all particle emitters.
Definition: ParticleManager.h:58
CParticleManager()
Definition: ParticleManager.cpp:33
Status ReloadChangedFile(const VfsPath &path)
Definition: ParticleManager.cpp:98
void AddUnattachedEmitter(const CParticleEmitterPtr &emitter)
Tell the manager to handle rendering of an emitter that is no longer attached to a unit...
Definition: ParticleManager.cpp:55
i64 Status
Error handling system.
Definition: status.h:169
void Interpolate(const float simFrameLength)
Definition: ParticleManager.cpp:65
void ClearUnattachedEmitters()
Delete unattached emitters if we don't wish to see them anymore (like in actor viewer) ...
Definition: ParticleManager.cpp:60
Definition: ParticleManager.h:30
float GetCurrentTime() const
Definition: ParticleManager.h:53
CParticleEmitterTypePtr LoadEmitterType(const VfsPath &path)
Definition: ParticleManager.cpp:44
~CParticleManager()
Definition: ParticleManager.cpp:39
std::list< CParticleEmitterPtr > m_UnattachedEmitters
Definition: ParticleManager.h:63
void RenderSubmit(SceneCollector &collector, const CFrustum &frustum)
Definition: ParticleManager.cpp:85