Here is a list of all file members with links to the files they belong to:
- a -
- abb_month : wtime.cpp
- abb_weekdays : wtime.cpp
- ABOVEWATER : WaterManager.cpp
- ACPI_AS_IO : acpi.h
- ACPI_AS_MEMORY : acpi.h
- ACPI_AS_PCI_CONFIG : acpi.h
- ACPI_AS_SMBUS : acpi.h
- acpi_GetTable() : acpi.cpp, acpi.h
- acpi_Shutdown() : acpi.cpp, acpi.h
- AcpiAddressSpace : acpi.h
- ACTOR_ROOT : TemplateLoader.cpp
- ACTOR_TEMPLATES : TemplateLoader.h
- ADD : DebugRenderer.cpp, TerrainOverlay.cpp, DebugRenderer.cpp
- ADD_FACE : DebugRenderer.cpp
- add_level_size() : tex.cpp
- add_mipmaps() : tex.cpp
- ADD_PT : DebugRenderer.cpp
- ADD_VERT : DebugRenderer.cpp
- ADD_VERTEX : SkyManager.cpp
- ADD_VISIBLE_POINT_TO_VIEWBOUNDS : Camera.cpp
- AddActorToTemplates() : TemplateLoader.cpp
- AddNode() : wnuma.cpp
- AddStaticPropPoints() : PMDConvert.cpp
- AddTerrainEdges() : VertexPathfinder.cpp
- AddTextureCallback() : TerrainTextureManager.cpp
- AddTextureDirCallback() : TerrainTextureManager.cpp
- AddToTemplates() : TemplateLoader.cpp
- AddToTemplatesUnrestricted() : TemplateLoader.cpp
- adjoint_transpose() : Decompose.cpp
- ah : app_hooks.cpp
- ah_bundle_logs() : app_hooks.cpp, app_hooks.h
- ah_display_error() : app_hooks.cpp, app_hooks.h
- ah_get_log_dir() : app_hooks.cpp, app_hooks.h
- AH_IS_DEFINED : app_hooks.h
- AIO_ALLDONE : waio.h
- aio_cancel() : waio.cpp, waio.h
- AIO_CANCELED : waio.h
- aio_error() : waio.cpp, waio.h
- aio_fsync() : waio.cpp, waio.h
- AIO_NOTCANCELED : waio.h
- aio_read() : waio.cpp, waio.h
- aio_return() : waio.cpp, waio.h
- aio_suspend() : waio.cpp, waio.h
- aio_write() : waio.cpp, waio.h
- AL_CHECK : SoundManager.h
- alcString : openal.h
- Align() : alignment.h
- ALIGNED : alignment.h
- ALL_TEMPLATES : TemplateLoader.h
- ALLNETMSGS_DONT_CREATE_NMTS : NetMessage.h
- ALLNETMSGS_IMPLEMENT : NetMessage.cpp
- Allocate() : shared_ptr.cpp, shared_ptr.h
- AllocateAligned() : shared_ptr.h
- AllocateAndCopyTables() : acpi.cpp
- AllocateTable() : acpi.cpp
- allocationAlignment : alignment.h
- ALWAYS_IN_RANGE : ICmpRangeManager.h
- ampm : wtime.cpp
- ANALYZER_NORETURN : code_annotation.h
- ANCHOR_ALL : wsysdep.cpp
- ANCHOR_BOTTOM : wsysdep.cpp
- ANCHOR_LEFT : wsysdep.cpp
- ANCHOR_RIGHT : wsysdep.cpp
- ANCHOR_TOP : wsysdep.cpp
- ApicId : apic.h
- ApicIdFromContiguousId() : apic.h, apic.cpp
- ApicIdFromIndex() : apic.cpp
- ApicIdFromProcessor() : apic.cpp, apic.h
- apicInitState : apic.cpp
- app_hook_was_redefined() : app_hooks.cpp, app_hooks.h
- app_hooks_update() : app_hooks.cpp, app_hooks.h
- AppendAsciiFile() : Pyrogenesis.cpp
- AppendCharacterIfPrintable() : wdbg_sym.cpp
- applyFBXFixes() : XMLFix.cpp
- applyFBXFixesNode() : XMLFix.cpp
- ARC_OK : NetMessages.h
- ARC_OK_REJOINING : NetMessages.h
- ARC_PASSWORD_INVALID : NetMessages.h
- ARCH_AARCH64 : arch.h
- ARCH_ALPHA : arch.h
- ARCH_AMD64 : arch.h
- ARCH_ARM : arch.h
- ARCH_E2K : arch.h
- ARCH_IA32 : arch.h
- ARCH_IA64 : arch.h
- ARCH_MIPS : arch.h
- ARCH_PPC64 : arch.h
- ARCH_X86_X64 : arch.h
- archiveStatusDefinitions : archive.cpp
- AreAnyComplete() : waio.cpp
- AreApicIdsReliable() : apic.cpp, apic.h
- Arena : PatchRData.cpp
- array_iterator() : wdbg_sym.cpp
- ARRAY_SIZE : code_annotation.h
- ArraySizeDeducer() : code_annotation.h
- ASSERT : debug.h
- ASSERT_VECTOR_ALIGNED : alignment.h
- ASSERT_VECTOR_MULTIPLE : alignment.h
- ASSUME_ALIGNED : code_annotation.h
- ASSUME_UNREACHABLE : code_annotation.h
- AT : MapReader.cpp, ShaderProgram.cpp, TextureConverter.cpp, TerrainTextureEntry.cpp, ShaderManager.cpp, ParticleEmitterType.cpp, ObjectBase.cpp, MaterialManager.cpp, MapReader.cpp, ObjectBase.cpp
- AT_STARTUP : code_generation.h
- atan2_approx() : Fixed.cpp, Fixed.h
- atlas_dll : Atlas.cpp
- ATLAS_IsAvailable() : Atlas.cpp, Atlas.h
- ATLAS_NO_GUI : Atlas.cpp
- ATLAS_Run() : Atlas.cpp
- ATLAS_RunIfOnCmdLine() : Atlas.cpp, Atlas.h
- ATLAS_Shutdown() : Atlas.h
- AtlasRunFlags : Atlas.cpp
- AttachToCompletionPort() : wiocp.cpp, wiocp.h
- ATTR : TerrainProperties.cpp, CGUI.cpp, COList.cpp
- AuthenticateResultCode : NetMessages.h
- Autostart() : GameSetup.cpp
- AutostartLoadScript() : GameSetup.cpp
- AutostartVisualReplay() : GameSetup.cpp
- average() : Profile.cpp