Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "TerrainTextureEntry.h"
#include "graphics/MaterialManager.h"
#include "graphics/Terrain.h"
#include "graphics/TerrainProperties.h"
#include "graphics/TerrainTextureManager.h"
#include "graphics/TextureManager.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/CStrInternStatic.h"
#include "ps/Filesystem.h"
#include "ps/XML/Xeromyces.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include <map>
Macros | |
#define | EL(x) int el_##x = XeroFile.GetElementID(#x) |
#define | AT(x) int at_##x = XeroFile.GetAttributeID(#x) |
#define AT | ( | x | ) | int at_##x = XeroFile.GetAttributeID(#x) |
#define EL | ( | x | ) | int el_##x = XeroFile.GetElementID(#x) |