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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"#include "TerrainTextureEntry.h"#include "graphics/MaterialManager.h"#include "graphics/Terrain.h"#include "graphics/TerrainProperties.h"#include "graphics/TerrainTextureManager.h"#include "graphics/TextureManager.h"#include "lib/utf8.h"#include "ps/CLogger.h"#include "ps/CStrInternStatic.h"#include "ps/Filesystem.h"#include "ps/XML/Xeromyces.h"#include "renderer/Renderer.h"#include "renderer/SceneRenderer.h"#include <map>
Macros | |
| #define | EL(x) int el_##x = XeroFile.GetElementID(#x) |
| #define | AT(x) int at_##x = XeroFile.GetAttributeID(#x) |
| #define AT | ( | x | ) | int at_##x = XeroFile.GetAttributeID(#x) |
| #define EL | ( | x | ) | int el_##x = XeroFile.GetElementID(#x) |